Can any body tell me why this happens, Scenes from bundles crashes only on...
This is the weirdest behavior, I ever encountered in unity, here is the situation: I have a game with 2 scenes embedded in the game and on scene uploaded as an asset bundle, For Editor: i can download...
View ArticleAbout loading AssetBundle in the StreamingAssets folder on Android
using unity version 2018.2.3f1 In the above version, using the LoadFromFile and LoadFromFileAsync of the AssetBundle class The asset bundle in the StreamingAssets folder can be loaded, but is this a...
View ArticleExclude SDF font from assetbundle.
App assetbundle1 (SDF font) (SDF font) My app embed SDF font. I want to remove SDF font in assetbundle1. How to exclude SDF font? I try to put SDF font in Resources folder or StreamingAssets folder....
View ArticleGet instantiated name even before loading the asset from bundle
How to get the instantiated game object name / asset name - which is usually has capital letters even before loading an asset from the assetbundle (usually with small cap and name could be quite...
View ArticleScriptedImporter overrides internal Importer
I am trying to create a ScriptedImporter for *.po files (gettext localization). Unfortunately, there is already an internal importer for this file type. This is inaccessible and the asset type...
View ArticleError while downloading Asset Bundle: Failed to decompress data for the...
[This is the asset bundle][1]. It's just a rock from [Free Rocks][2]. Doesn't matter what asset bundle I try to make or where I host it, I always get the same error message, which suggests that I must...
View ArticleLoading Sprites from AssetBundle produces disfigured images.
For a completely local project, I'm trying to use AssetBundles for improved asset management. I imported some images, made sure they were defined as Sprites. I used the AssetBundle Browser to create an...
View ArticleNeed to load prefabs during runtime
Hello, so I am currently working on an project where I have to give the user the possibility to download and use the downloaded files during runtime of the software. The files the user can download are...
View ArticleCreate AssetBundle from FBX or GameObjects in your scene
I have a bunch of FBX and right now my workflow is: 1. Drag the FBX into a scene, execute my editor script to prepare it 2. Use another script to export it as prefab 3. In the inspector mark the prefab...
View ArticleHow Can I Get Assetbundle local path
hello. How Can I Get Assetbundle Local directory by downloaded by UnityWebRequestAssetBundle? I Use Assetbundle Download by UnityWebRequestAssetBundle. And Try to get path by * var rootPath =...
View ArticleIOS Big memory usage and crash
Hello, I'm using asset bundles to load most of the scenes, but since then I've seen that the ram usage is a lot bigger than before. Currently, on an Iphone 6S (2GB RAM) it always crashes in the main...
View ArticleHow to perform Unloading Scene AssetBundles instead of unloading assetbundles...
So basically I have not come across any documentation which specifically mentions that Unloading scene asset bundles is also a possibility. Assuming AssetBundle.UnloadAllAssetBundles(true); or...
View ArticleUnity asset bundles and additive scenes
Is there a way to preload scene assets through asset bundles and then load an additive scene? Preloading the Bundles and then loading the scene Asynchronously leads to a duplication of assets in memory...
View Articlei have 70 games and 71 scene.One scene is for menu. i have to do this when i...
i have 71 scene and have 70 game . one is menu scene other 70 scene for particular game i want to reduce the build size(Build is for WebGL) with the help of asset bundle.I know how the asset bundle...
View ArticleMobile Game with Infinite Levels, Remote Content
To keep it brief, just imagine Candy Crush Saga. There are potentially infinite levels, and many levels share assets and scripts, there are player and camera scripts that are the same throughout all...
View ArticleScript to import asset textures from downloads folder in android
I nedd to import texture at run time from downloads folder in android mobile and apply to a material.please help Thank You
View Articleunload asset cost so many time,change scene block
we use assetbundle to manage resource. before change scene, we call AssetBundle.unload(True) to unload all assets. Unloading 19636 unused Assets to reduce memory usage. Loaded Objects now: 5849. Total:...
View ArticleUnity Asset Bundle
Hello, guys I need a help with Unity Asset Bundle I want to load my models from server like website, Google Drive (For Test) and also from Android mobile Internal or External Storage. Please Help me
View ArticleUI image rendering on some devices but not others
There's this Unity project for **WebGL** I'm working on where the player is presented with a few UI images. The problem is that some play testers saw the UI image on their computer while the other...
View ArticleWebgl, AssetBundle and Memory
"**Out of memory. If you are the developer of this content, try allocating more memory to......**" I have 30 different asset bundle. I have to add the 3d models to my scene several time when I need....
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