This is the weirdest behavior, I ever encountered in unity, here is the situation:
I have a game with 2 scenes embedded in the game and on scene uploaded as an asset bundle,
For Editor: i can download the scene, load it play it and leave it to other scenes and play it again no problem.
For Android: i can download the scene, load it play it and unload it and move to other scenes no problem.
For ios: i can download it, load it and play it, once i try to leave the scene or unload it, the game crashes on ios!!!
I can't debug on xcode, i use windows based system and all my builds are made on the cloud.
Can anyone throw any input!! maybe you encountered the same behavior? thanks
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