we use assetbundle to manage resource.
before change scene, we call AssetBundle.unload(True) to unload all assets.
Unloading 19636 unused Assets to reduce memory usage. Loaded Objects now: 5849.
Total: 33007.249375 ms (FindLiveObjects: 6.540458 ms CreateObjectMapping: 3.998125 ms
MarkObjects: 98.064583 ms DeleteObjects: 32898.645208 ms)
unloading unused assets cost so many time. could we optimize it?
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