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unload asset cost so many time,change scene block

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we use assetbundle to manage resource. before change scene, we call AssetBundle.unload(True) to unload all assets. Unloading 19636 unused Assets to reduce memory usage. Loaded Objects now: 5849. Total: 33007.249375 ms (FindLiveObjects: 6.540458 ms CreateObjectMapping: 3.998125 ms MarkObjects: 98.064583 ms DeleteObjects: 32898.645208 ms) unloading unused assets cost so many time. could we optimize it?

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