Quantcast
Channel: Questions in topic: "assetbundle"
Viewing all articles
Browse latest Browse all 1593

Webgl, AssetBundle and Memory

$
0
0
"**Out of memory. If you are the developer of this content, try allocating more memory to......**" I have 30 different asset bundle. I have to add the 3d models to my scene several time when I need. Now I download one assetbundle and instantiate that model. After downloading a couple of other asset bundles I need to use the first one. After doing this again and again I get this error. Memory size 512. **How to handle asset bundles?** In WebGL application should I store the downloaded asset bundle and use it over time. If that is then how? I used bundle.Unload(false); Caching.ClearCache(); Resources.UnloadUnusedAssets(); GC.Collect(); GC.WaitForPendingFinalizers(); @Marco-Trivellato

Viewing all articles
Browse latest Browse all 1593

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>