The hash of a scene assetbundle change after play in editor
BuildOptions: BuildAssetBundleOptions buildOption = BuildAssetBundleOptions.IgnoreTypeTreeChanges | BuildAssetBundleOptions.DeterministicAssetBundle; BuildPipeline.BuildAssetBundles(outputPath,...
View ArticleDoes UnityWebRequestAssetBundle set NoBackUpFlag for iCloud?
https://docs.unity3d.com/2019.4/Documentation/Manual/iphone-Downloadable-Content.html In the above document, It says that downloading an assetbundle using WWW.LoadFromCacheOrDownload() automatically...
View Articlelosing materials standard URP shaders when loading a scene from addressables
Hi, Unity 2021.3.13f / URP I'm loading a scene from an addressable. And all meshrenderers with URP Lit Standard shader are rendered black. (The terrain has another shader that is not a problem). ![alt...
View ArticleHow do I update a Unity Game without using play store or apple service
I am working on a Unity game app which will be available only on my website. I have a collection of games and I want to add new games later. I want to check for an update at app start and update my app...
View ArticleAny alternatives to AssetBundles?
The goal is so that user could download an asset from asset store, upload a .prefab into the server, which would be then downloaded by android unity app at runtime. We achieved this using assetBundles,...
View ArticleIs it possible to load AssetBundle In ChromeOS if I only build Arm32 and Arm64
if I only build my app for Arm32 and Arm64 loadAssetBundle May Fail? I got error The AssetBundle 'xxxxxx.bundle' can't be loaded because it was not built with the right version or build targ
View ArticleHow do we save Sprite Atlas in a storage during game runtime with the help of...
Respected, I hope you are keeping well. - **I have multiple sprites (or also have a spritesheet for those sprites). What is the best way to upload it to the server using Addressable in terms of...
View ArticleAddressable cache related issues facing
Is Addressable always a request to the server for the assets in initialization, or does it save them permanently in the cache until the user deletes the game from the mobile device, or does the cache...
View ArticleAddressable load Path related issues facing
![alt text][1] [1]: /storage/temp/203087-screenshot-2022-12-19-at-81623-pm.png { " **Getting asset bundle from server:** UnityWebRequest _request = UnityWebRequest.Get("url.bundle"); yield return...
View ArticleAddressable related confusion at runtime (for Unity games)?
Respected Seniors, I need proper guidance for **Addressable**, please. If someone wants to share his or her experiences, I would be very thankful for it. I am not able to understand after watching so...
View ArticleWhy is Sprite loaded into memory when it is not used in the atlas?
I have an atlas (which contains two pictures: Sprite_A and Sprite_B). After entering the game, call spriteatlasBundle. LoadAssetWithSubAssetsAsync ("Sprite_A"); However, open the Profiler and find that...
View ArticleAddressables loading a prefab
I have a question about loading a prefab using an addressables system. Let's say I have a car model using different materials, textures, etc. What happens if the car itself is addressable but the...
View ArticleLevel Selection for Episodic/DLC Game,Level Selection for Episodic/DLC Release
Hi! I'm looking to make a menu for a game that could potentially feature DLC Levels in the future. What I'm trying to achieve is upon initialization a folder is checked for it's contents, and then...
View ArticleI'm afraid of my asset being shared or resold
I want to create a Unity Asset to either sell through Unity Asset Store or my own website. The idea is to create a "Game Building" tool which helps you build a specific type of game without any code....
View ArticleThere is a frame delay on animation play automatically when GameObject...
Hi, I'm using Unity 2018.4.36f1 and Addressables Asset System version 1.18.16. I have a problem about `Play automatically `option is not quite working when instance is created. It seems playing...
View ArticleAddressables: New PC, do I need to create a new build?
Hey! Our company is trying to deploy a minor content update with addressables content update. The person who usually did this no longer works for us anymore, so I was set to the task. (The data on his...
View ArticleAddressables.LoadSceneAsync() does not work correctly in Android
Unity2021.3.18f1 Built-in Render Pipeline Changed from 2020.3.38f1 to 2021.3.18f1 to register a Scene in Addressable and use Addressables.LoadSceneAsync() to perform scene transitions. I have confirmed...
View ArticleUnity Addressable It doesn't change when I change the object on the server...
Hello, I am using unity addressable structure and everything works normally until here, but when I get build as windows, I look at my object and then when I change my object on the server, the build...
View ArticleDestroying game objects does not get rid of the resources on memory
Hi, I have a really simple game where player can choose and inspect different models from a list. The way I achieve this is with asset bundles. When I touch a button, I get a model from asset bundle...
View ArticleWhy doesn't Addressables recognize my newly added asset?
I keep getting a key error saying: UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for...
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