https://docs.unity3d.com/2019.4/Documentation/Manual/iphone-Downloadable-Content.html
In the above document, It says that downloading an assetbundle using WWW.LoadFromCacheOrDownload() automatically set NoBackUpFlag for iCloud.
But since WWW class had obsoleted, replaced with UnityWebRequest,
Does UnityWebRequest do the same thing for iCloud?
Or should I manually call UnityEngine.iOS.Device.SetNoBackupFlag()?
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