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The hash of a scene assetbundle change after play in editor

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BuildOptions: BuildAssetBundleOptions buildOption = BuildAssetBundleOptions.IgnoreTypeTreeChanges | BuildAssetBundleOptions.DeterministicAssetBundle; BuildPipeline.BuildAssetBundles(outputPath, buildOption, buildTarget); unity version:2020.2.7f1 Os:win10 Build target:android Thanks for reply!

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