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Why is Sprite loaded into memory when it is not used in the atlas?

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I have an atlas (which contains two pictures: Sprite_A and Sprite_B). After entering the game, call spriteatlasBundle. LoadAssetWithSubAssetsAsync ("Sprite_A"); However, open the Profiler and find that Sprite_ B is also loaded into memory. Is this normal? The version of Unity used is Unity2020.3.26 Thanks!

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