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Asset bundle prefab with sprite renderer issues (WebGL build)

I have created an asset bundle that contains a prefab with sprites animation from a sprite renderer. I deleted the sprite image in the Assets folder and deleted the asset bundle as well, the asset...

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How does Addressable assets load from local works specialy for webgl?

does the packaged packed (groups) asset still included in the built/binary but is not loaded during initial load, but only loaded to memory when needed (thru code scripts ofcourse)? and so for webgl...

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Unity Addressable : Load multiple catalog problem

I am trying to load multiple catalog by using `Addressables.LoadContentCatalogAsync(catelogPath1, true);` and after that I do `Addressables.DownloadDependenciesAsync(assetName);` and I load the asset...

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Are scenes in the assets folder the same as scenes in the build index?

I'm asking this question because I have a special case for my application (too much to explain) - What I'm doing: I'm downloading a scene as an asset bundle at runtime and putting it into the...

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Addressables Correctly release gameobject which has also another addressable...

Let's say I have Addressable prefab "itemReference". "itemReference" has a sprite component and the sprite itself is another addressable as well. If I want to Destroy itemReference what is a proper way...

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How to edit AssetBundleProviderType by code

I'm writing a custom editor to alternate an addressable group between local and remote. I can change the `BuildPath` and the remote Path like this: BundledAssetGroupSchema schema;...

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Large asset bundle can't decompress

I'm building a game where I have to download a bunch of different worlds from a server because it's not going to fit on a mobile device. * Some of the scenes are 100+ MB and every time I try to...

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How can I make a "DLC file" with an AssetBundle for my Android game?

Hello! I'm making an android version of a Windows game of mine which has a optional "DLC" file for my customers to purchase as needed. The problem is, instead of publishing my game on Google Play or...

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Scriptable Objects and Assetbundles

Hello, For context the player can select a story that he wants to see and then that story is loaded. Every Story contains a lot of pictures and is quite hard in terms of space (mobile game). I can get...

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How to open files in the game's StreamingAssets folder of game on steam ?

How to open files in the game's StreamingAssets folder. I want to open it from a game on steam to get "mesh" "texture" and "material". The files are encrypted in the StreamingAssets folder of the game...

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[addressables asset] how to get cached hash from content catalog provider

I am using addressables asset. I want to get the cached hash through the content catalog provider. Is there any way to get the cached hash?

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I built and uploaded the file using Addressables on a different PC than the...

We are using Addressables in our application and are experiencing a phenomenon where images are not displayed in certain areas. We would appreciate it if you could provide us with possible causes and...

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Unity Addressables LoadAssetAsync is too slow

**Hey there, loading even small prefabs on Android Build is extremely slow like 7-8 seconds. (using unity 2021)** Addressables group structure is like this: MenuPrefabs: (containing all the prefabs...

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After downloading the AssetBundle, how do I save it locally?

When I downloaded the AssetBundle and saved it, I ran into a problem at "byte[] results = request1.downloadHandler.data;" An error is as follows: “unity Failed to read data for the AssetBundle” Here is...

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Error while downloading Asset Bundle: Failed to decompress data for the...

Hello, suddenly after few scene geometry upates I started to get this error while loading its assetbundle. Error while downloading Asset Bundle: Failed to decompress data for the AssetBundle Before the...

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Does the Unity Scaling settings for a model impact the texture detail?

My project is a digital twin using WebGL and .assetbundles loaded from a server. I've found that some textures degrade when viewed the browser while others show the same as in Unity3D. There are models...

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Asset Bundles with No Meshes, Textures or Materials,Asset Bundle Prefabs with...

I've been using the old-fashioned **BuildPipeline.BuildAssetBundle** function to create Asset Bundles for my project for quite some time, but it's now time to move on to the new system, as I can't get...

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Asset Bundle cause app to crash

I downloaded the asset bundle from my server storage over the internet and the download worked just fine. But when I try to load it up on Android, the app crashes... I have some quite detailed scenes...

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Building assetbundle with XR shader

I have shaders which use XR SPI-releated macros like UNITY_SETUP_INSTANCE_ID. These are compiled into an assetbundle with the BuildPipeline.BuildAssetBundles method. The shader in the assetbundle will...

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Getting "Assertion failed on expression" error when unloading scene?

Here are the errors I'm getting: Assertion failed on expression: 'offsetIndex != -1' Assertion failed on expression: 'offsetIndex != -1' UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool& I'm...

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