Asset bundle prefab with sprite renderer issues (WebGL build)
I have created an asset bundle that contains a prefab with sprites animation from a sprite renderer. I deleted the sprite image in the Assets folder and deleted the asset bundle as well, the asset...
View ArticleHow does Addressable assets load from local works specialy for webgl?
does the packaged packed (groups) asset still included in the built/binary but is not loaded during initial load, but only loaded to memory when needed (thru code scripts ofcourse)? and so for webgl...
View ArticleUnity Addressable : Load multiple catalog problem
I am trying to load multiple catalog by using `Addressables.LoadContentCatalogAsync(catelogPath1, true);` and after that I do `Addressables.DownloadDependenciesAsync(assetName);` and I load the asset...
View ArticleAre scenes in the assets folder the same as scenes in the build index?
I'm asking this question because I have a special case for my application (too much to explain) - What I'm doing: I'm downloading a scene as an asset bundle at runtime and putting it into the...
View ArticleAddressables Correctly release gameobject which has also another addressable...
Let's say I have Addressable prefab "itemReference". "itemReference" has a sprite component and the sprite itself is another addressable as well. If I want to Destroy itemReference what is a proper way...
View ArticleHow to edit AssetBundleProviderType by code
I'm writing a custom editor to alternate an addressable group between local and remote. I can change the `BuildPath` and the remote Path like this: BundledAssetGroupSchema schema;...
View ArticleLarge asset bundle can't decompress
I'm building a game where I have to download a bunch of different worlds from a server because it's not going to fit on a mobile device. * Some of the scenes are 100+ MB and every time I try to...
View ArticleHow can I make a "DLC file" with an AssetBundle for my Android game?
Hello! I'm making an android version of a Windows game of mine which has a optional "DLC" file for my customers to purchase as needed. The problem is, instead of publishing my game on Google Play or...
View ArticleScriptable Objects and Assetbundles
Hello, For context the player can select a story that he wants to see and then that story is loaded. Every Story contains a lot of pictures and is quite hard in terms of space (mobile game). I can get...
View ArticleHow to open files in the game's StreamingAssets folder of game on steam ?
How to open files in the game's StreamingAssets folder. I want to open it from a game on steam to get "mesh" "texture" and "material". The files are encrypted in the StreamingAssets folder of the game...
View Article[addressables asset] how to get cached hash from content catalog provider
I am using addressables asset. I want to get the cached hash through the content catalog provider. Is there any way to get the cached hash?
View ArticleI built and uploaded the file using Addressables on a different PC than the...
We are using Addressables in our application and are experiencing a phenomenon where images are not displayed in certain areas. We would appreciate it if you could provide us with possible causes and...
View ArticleUnity Addressables LoadAssetAsync is too slow
**Hey there, loading even small prefabs on Android Build is extremely slow like 7-8 seconds. (using unity 2021)** Addressables group structure is like this: MenuPrefabs: (containing all the prefabs...
View ArticleAfter downloading the AssetBundle, how do I save it locally?
When I downloaded the AssetBundle and saved it, I ran into a problem at "byte[] results = request1.downloadHandler.data;" An error is as follows: “unity Failed to read data for the AssetBundle” Here is...
View ArticleError while downloading Asset Bundle: Failed to decompress data for the...
Hello, suddenly after few scene geometry upates I started to get this error while loading its assetbundle. Error while downloading Asset Bundle: Failed to decompress data for the AssetBundle Before the...
View ArticleDoes the Unity Scaling settings for a model impact the texture detail?
My project is a digital twin using WebGL and .assetbundles loaded from a server. I've found that some textures degrade when viewed the browser while others show the same as in Unity3D. There are models...
View ArticleAsset Bundles with No Meshes, Textures or Materials,Asset Bundle Prefabs with...
I've been using the old-fashioned **BuildPipeline.BuildAssetBundle** function to create Asset Bundles for my project for quite some time, but it's now time to move on to the new system, as I can't get...
View ArticleAsset Bundle cause app to crash
I downloaded the asset bundle from my server storage over the internet and the download worked just fine. But when I try to load it up on Android, the app crashes... I have some quite detailed scenes...
View ArticleBuilding assetbundle with XR shader
I have shaders which use XR SPI-releated macros like UNITY_SETUP_INSTANCE_ID. These are compiled into an assetbundle with the BuildPipeline.BuildAssetBundles method. The shader in the assetbundle will...
View ArticleGetting "Assertion failed on expression" error when unloading scene?
Here are the errors I'm getting: Assertion failed on expression: 'offsetIndex != -1' Assertion failed on expression: 'offsetIndex != -1' UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool& I'm...
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