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How can I make a "DLC file" with an AssetBundle for my Android game?

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Hello! I'm making an android version of a Windows game of mine which has a optional "DLC" file for my customers to purchase as needed. The problem is, instead of publishing my game on Google Play or any other platform that can do updates for me, I'm using a platform that all it does is just send APK files to my customers. So when publishing the Windows version, I had to sell the "main game" and the "DLC" (which is a assetBundle file) seperately. I wonder if it is possible to create a DLC file for the Android version with assetBundles just like for the Windows version, to give access to the additional contents to the customers who has purchased both the main game and the DLC. Or.. is there any smarter way to achieve a DLC or update for the android version, like letting the game downloads the assetBundle from a URL like GoogleDrive? If so, could you give me a clue? Thank you. And sorry about my lack of knowledge of Android environment..

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