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After downloading the AssetBundle, how do I save it locally?

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When I downloaded the AssetBundle and saved it, I ran into a problem at "byte[] results = request1.downloadHandler.data;" An error is as follows: “unity Failed to read data for the AssetBundle” Here is my code: public IEnumerator GetRequest(string url) { UnityWebRequest request1 = UnityEngine.Networking.UnityWebRequestAssetBundle.GetAssetBundle(url); yield return request1.SendWebRequest(); if (request1.isDone) { if (request1.result != UnityWebRequest.Result.Success) { Debug.Log(request1.error); } else { AssetBundle ab = UnityEngine.Networking.DownloadHandlerAssetBundle.GetContent(request1); //加载AB包 loadKeshengAB(ab); byte[] results = request1.downloadHandler.data; Debug.Log(results.Length); saveABToLocal(results); } } } void saveABToLocal(byte[] results) { //byte[] results = request1.downloadHandler.data; FileInfo fileInfo = new FileInfo(localPath + "/" + filename); FileStream fs = fileInfo.Create(); //fs.Write(字节数组, 开始位置, 数据长度); fs.Write(results, 0, results.Length); fs.Flush(); //文件写入存储到硬盘 fs.Close(); //关闭文件流对象 fs.Dispose(); //销毁文件对象 }

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