Quantcast
Channel: Questions in topic: "assetbundle"
Browsing all 1593 articles
Browse latest View live
↧

How to bypass this error "can't be loaded because another AssetBundle with...

I use AssetBundle to download bundle from our server. Each time we start the game, we call _DownloadBundle() to check if bundle is downloaded or not, if it is downloaded, there is a error message at...

View Article


Using asset bundles across multiple projects possible?

Let's say I have two projects with the same codebase i.e, both projects have the exact same scripts in them, but they have different assets in them. If I build the assets in one project into an asset...

View Article


Nested Prefabs in Asset Bundle

Hi I have an android project which is very heavy. Most of the weight comes from my scenes. As I understand it Asset Bundles could reduce the weight since all my scenes share the same prefabs but those...

View Article

AssetBundle.CreateFromMemoryImmediate returns null

When trying to load an asset from an asset file, I get null back from AssetBundle.CreateFromMemoryImmediate() public void LoadAssets() { ModConsole.Print("MSCBackpack Loading Assets..."); var path =...

View Article

How do I insert Asset Bundler

I can't find a **simple** answer to this anywhere. I'm a starter so I don't have good understanding of unity. I want to insert the files from Asset Bundler into unity from my files but when I double...

View Article


Assetbundle version problem

I have a webgl project that contains a scene where you can select a level and launch it. The level itself is loaded from an assetbundle using WWW.LoadFromCacheOrDownload(uri,0), where zero is the...

View Article

AssetBundle Manager Local Server doesn't work

I'm attempting to run the **Local AssetBundle Server**, but have been unable to get it to serve any assets. *** Here's what I know: - When I run my game, I receive the error **Asset Bundle download is...

View Article

Big White Circle On Models

I bought Artur G's Abandoned Garden asset pack a few days ago and I decided to inspect some of these assets. A big white circle shows up on a few assets and it fades as you move further away from them,...

View Article


Keeping assetbundles in memory vs always loading from cache

Hi all, A question surrounding assetbundles: Our app downloads assetbundles from a remote server (or cache) into memory using RemotePackageManager. The plugin does a reasonable job of downloading the...

View Article


Mobile Asset Bundle cache limit?

In version 5.3 there's a limit set for asset bundles according to the documentation: "The WebPlayer shared cache allows up to 50 MB of cached AssetBundles. PC/Mac Standalone applications and...

View Article

Assetbundle can't be loaded because another AssetBundle with the same files...

Hello , I am working on project in which i am using assetbundle . Assetbundle from server its work fine in Unity 5.6.1 but i update my project into unity 2017.1.2. Now its not working. it shows...

View Article

Downloading assetbundle from URL: seemingly empty error

I'm using the Unity example to download an assetbundle I put on my server. My code looks like this: using UnityEngine; using System.Collections; class ABTest : MonoBehaviour { public string BundleURL =...

View Article

Unity 2017.2 Assetbundles terrain grass shader broken

Hi co-dev's, I am having a problem with the latest 2017.2 Unity version. I have a WebGL project that loads in most of the 3D world from assetbundles. This works great and has indeed been working great...

View Article


AssetBundle incompatibility despite same Unity version when rebuilding

I'm getting the following error, which usually should appear when the AssetBundle was built with a different Unity version: The AssetBundle 'http://www.mydomain.com/assets/test/eindhoven' could not be...

View Article

Add script to imported blend object and build asset bundle

Hi there, I'm having trouble on loading the asset bundle of an imported object, below is what i have done: I import the object, I drag the blend object to hierarchy window and created an empty prefab...

View Article


Updating JSON game progress data after AssetBundle download

Hi, I have a question regarding to a more client-server based game architecture. I have a download manager that checkes the FTP if there are new versions, if so downloads the new assets in AssetBundle...

View Article

Will Older versions of Unity be able to support newer asset bundles?

Hi everyone I have a live app that pulls asset bundles from a server , I noticed a bug recently ( unrelated to the scenes with asset bundles) and am interested in releasing an update . I had heard that...

View Article


IOS build from unity 2017.1.2 and use the unity trash dash package and the...

don't know, when I am building for iPhone, and build from Xcode then the game is played the first scene and stuck on the main scene just render the cat and not environment is shown in the main scene. I...

View Article

On demand resources work in Xcode but not Testflight

The log shows ODR being used in Xcode: [AssetBundleManager] Loading Asset Bundle Manifest: iOS [AssetBundleManager] Requesting bundle iOS through ODR [AssetBundleManager] Loading opening from opening...

View Article

Loading Asset Bundles on iOS device

I am asking this question again, because nobody answered previous one in Help Room, and I still cant find the solution. Hopefully this time, someone could help me. I have a problem loading asset...

View Article
Browsing all 1593 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>