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AssetBundle incompatibility despite same Unity version when rebuilding

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I'm getting the following error, which usually should appear when the AssetBundle was built with a different Unity version: The AssetBundle 'http://www.mydomain.com/assets/test/eindhoven' could not be loaded because it contains run-time classes of incompatible version. Rebuild the AssetBundle to fix this error. UnityEngine.WWW:get_assetBundle() c__Iterator0:MoveNext() (at Assets/Scripts/MapzenGoWrappers/Utils/AssetBundleManager.cs:59) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Error while getting Asset Bundle: The AssetBundle 'http://www.mydomain.com/assets/test/eindhoven' could not be loaded because it contains run-time classes of incompatible version. Rebuild the AssetBundle to fix this error. However, the AssetBundle is made with the same version (2017.1.0.f3). I'm using the Unity AssetBundle Browser and have Clear Folders checked (also tried it manually). The objects in the AssetBundle were previously from an older Unity version, but I imported them in the right version, getting Unity to upgrade everything to the right version. What could I do to find out where the problem lies?

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