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www.progress not working with WebGL build, but works in editor

I have an AssetBundle download system that works fine in editor; I can download a file from a file server, a slider shows download progress and then opens the scene from the AssetBundle. However, when...

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Which sprite atlas goes into an asset bundle?

I have been searching for an answer to this question but have been unable to find one. Let's say I pack a bunch of sprites into an atlas A. I then add half of these sprites into an assetbundle X and...

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Asset Bundles and Scripts

I have a question about scripts as they pertain to asset bundles. Obviously I can't just put a script in the asset bundle and load it since it wouldn't be compiled (can make a dll but that doesn't help...

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WebGL build crashes but game runs fine in editor and windows build.

[firefox console log][1] [firefox javascript log][2] The game runs fine in the editor as well as when built for windows. When I build for webGL I get those errors and the game stops functioning. I'm...

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Assetbundle problem: it was not built with the right version

Hi .... I'm trying to use assetbundle in Unity 5.5 , but I always get this error message . **"can't be loaded because it was not built with the right version or build target"** I use this code to...

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Move file from streaming assets to other directory

Hello there, how can i move a file (.jpg) located in the streaming assets to another folder on my device (Android)? This is what i got so far: private IEnumerator MoveJPG() { // Get path of file in...

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How to store a prefab in an AssetBundle dynamically by an Editor Script?

Assume the prefab creation works fine: var prefab = PrefabUtility.CreatePrefab("Assets/Prefabs/myPrefab.prefab", myGameObject, ReplacePrefabOptions.Default); Means "prefab" is not null. But now I want...

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In search of a component that acts as a dynamically typed, serializable list...

Firstly, what I want to do is externalize scene data as AssetBundles on iOS platform. But as the iOS AssetBundle can't include scripts which are not in core executable, and it may fail to load...

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Loading Asset Bundles on iOS device

I am asking this question again, because nobody answered previous one in Help Room, and I still cant find the solution. Hopefully this time, someone could help me. I have a problem loading asset...

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How to calculate CRC from a bundle file?

I am trying to use the method GetCRCForAssetBundle and [according to the documentation][1] it should provide the CRC given a bundle path. Code below, ive double checked the file path is correct etc,...

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Asset Bundles and dynamic loading

Ok, this this is going to be a heavy question but I'm sure there's a lot of people out there who want to know the same thing: How can I reduce the file size of my App to get it to run quicker? I know...

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Problem with Video Clip Loading on Android App (NOT streaming) -360VR

We just launched a 360VR mobile app (both 2D and actual VR) - Android (1) We upload a 360VR video clip on the server (Korean cloud server -CD Networks) (2) save it as cache (mobile) (3) then we have...

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Anyway to detect for missing material from Renderer component?

I have been loading my assets using assetbundle. But I face a peculiar issue when loading scenes directly from asset bundle, that some of the meshes from scenes are having pink material... even though...

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Server making assetBundles

I am developing an application and i intend to give users the posibility of uploading their own 3D objects. My plan is to let the server place the uploaded objects in a assetbundle and set it aside for...

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Scriptable Objects inside other SO's not loading properly from Asset Bundle

tl;dr: I've got a custom Scriptable Object that holds other scriptable objects inside of it. When I try and load the asset, the top level object loads fine but all other SO's inside are null. Here's a...

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Scene loaded from asset bundle is not animating

I have a very simple scene, a cube with a script that manages its rotation. I generate a asset bundle from the entire scene, and when I load this scene, the cube appears in the screen, but the rotation...

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Apply Texture from AssetBundle

I want to store the Textures (and Sprites) in my project externally then apply them when the Apps running. I tested with downloading each from a URL and applying them and that worked in a simple...

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Where do you put general files needed by your program?

My game needs pre-built files to run. I assume I should just put them under Assets in the project structure. Is that correct? When my game installs how do I tell my program where these needed general...

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Get a font from an assetbundle that is mebedded in dll?

Hi I am trying to read a font from a dll file and put it under resources folder in "editor". some one long ago suggested that We should use asset bundles for this. so, in unity 2017, i created an asset...

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Asset Bundle Scriptable Object compatability, Can I modify / change the SO ?

Suppose I have made an asset bundle from a Scriptable Object Asset, Only Native Unity Assets, And other SO, no code or functions inside the SO. Can I change / modify the SO? what future actions to the...

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