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How do you edit the assets in an asset bundle?

I have a game that I like, but some of the character models are inappropriate. I'd like to replace the inappropriate models with more appropriate models, and if the game files were set up differently...

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Asset Bundle mismatch keeps returning.

I had an error saying that my Asset Bundles on the server were incompatible with my build so I re-built my asset bundle and re-uploaded it to the server. EVerything worked fine. 3 days later, I try to...

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AssetBundles vs Resources Speed to load

I have various scenes saved as prefabs. The prefabs contains everything for the scene in a single empty except standard objects like player, sky, etc that will be used in all scenes. I was storing...

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Does Resouces.UnloadUnusedAssets frees asset bundles unused resources?

I have game which uses resources as actively as asset bundles. Loading logics is quite primitive: try to load from resources, if not found, WWW.LoadFromCacheOrDownload. And I'm thinking about freeing...

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AssetBundle.CreateFromMemory fails in WebPlayer

Hello everyone. I need to encrypt my assetBundles and download them into WebPlayer. I use default code from example: string url = "http://www.mywebsite.com/mygame/assetbundles/assetbundle1.unity3d";...

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Bytes array always empty in WWW object (on WebPlayer)

I'm using WWW class to download asset bundles remotely it works well in Editor but in WebPlayer it doesn't, array is empty even though whole WWW object is marked as done (isDone is true). Using Unity...

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How use asset bundle for a image folder ?

Hi everyone, I want **create** an **assetbundle** from a image folder (only images inside: for change textures in my scenes). I'm using this code for **export the asset** (in *JavaScript*): @MenuItem...

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Crash in ScriptingUtility.h line 231

We are seeing a crash in this line in our IOS build: WWW_Get_Custom_PropAssetBundle in ScriptingUtility.h on Line 231 Does anyone know what the cause for this is? I guess this is in the unity iphone...

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how to build AssetBundle from Gameobject in hierarchy,,, not selection?

i am trying to automate the process of manual selection of game object from hierarchy then drag into the project panel by mouse then select Track dependencies from the menu and exporting the prefab...

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It will not show correctly using custom shader while loading assetbundle...

Just like title. this is the code pack the prefab private static void PackSelect() { string path = Application.streamingAssetsPath + "/bundle.pack"; BuildPipeline.PushAssetDependencies();...

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It will not show correctly using custom shader while loading assetbundle...

Just like title. this is the code pack the prefab Packcode private static void PackSelect() { string path = Application.streamingAssetsPath + "/bundle.pack"; BuildPipeline.PushAssetDependencies();...

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does AssetBundule must be decompress in cache ?

I use www.loadFromCacheOrDownload to download a assetBundle from internet , after downloaded, assetBundle will be decompressed and store in cache . My problem is that , the decompressed bundle cost too...

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building assetbundle with scene and entire assets of that scene

Hi All, I want to develop one application that will contain 5 icon buttons of 5 mini games. 5 mini games should have different assetbundles stored onto the server with entire project scenes and...

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Can AssetBundles be signed on creation and then validated on the client?

I'm considering creating asset bundles that include configuration data for the *difficulty of my game*, either as scriptable objects or as XML or JSON or similar. This is the first time I've looked...

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How to rebuild assetbundles in a dependency chain?

Hi all, say I have a texture A used by a prefab B, both of them are built into asset bundles in following steps: BuildPipeline.PushAssetDependencies(); // Build texture A into textureA.unity3d ......

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Assign www.assetBundle to new AssetBundle Freezes WebPlayer

So ive been using the script from here - http://docs.unity3d.com/Documentation/Manual/keepingtrackofloadedassetbundles.html And when im at the point where www.assetBundle gets set to a new AssetBundle...

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Problem with AssetBundle unloading and mainAsset

Hi! I have a problem with AssetBundle. When using WWW to load an AssetBundle and get a object from AssetBundle.mainAsset, are there any side effects to call function AssetBundle.Unload(false) to free...

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Same models packaged into assetbundle got different result?

Hi all. I have some resources need to be built into asset-bundles. Some of which are textures and others are models in FBX format. I built textures into a asset-bundle called **Textures.unity3d**,...

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Materials with built-in shaders from assetbundle objects not assigned

Hey folks, I recently updated from 4.1.2 to 4.3 and have a strange problem. I export several objects as assetbundle and all objects that use built-in shaders (e.g. Unlit/Texture) appear to not have a...

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Load Unity 4.3 Sprites with AssetBundles

Hey, I want to load the new 2D Sprites by asset bundle. The problem is that Unity handles and exports Sprites as Texture2D objects. My question is, how do I get a Sprite out of this loaded Texture2D...

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