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How to rebuild assetbundles in a dependency chain?

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Hi all, say I have a texture A used by a prefab B, both of them are built into asset bundles in following steps: BuildPipeline.PushAssetDependencies(); // Build texture A into textureA.unity3d ... BuildPipeline.PushAssetDependencies(); // Build prefabB into prefabB.unity3d BuildPipeline.PopAssetDependencies(); BuildPipeline.PopAssetDependencies(); And then I make some changes on textureA or prefabB, and want to make corresponding asset-bundles updated. So, could I rebuild the changed asset only? or I need to rebuild all the dependency chain?

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