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Can AssetBundles be signed on creation and then validated on the client?

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I'm considering creating asset bundles that include configuration data for the *difficulty of my game*, either as scriptable objects or as XML or JSON or similar. This is the first time I've looked through the asset bundle documentation. I was expecting to see some sort of signing mechanism where I would sign my assetbundles when they are creted, and include the public key in my app. Does this exist? Within my app, how do I ensure that the assetbundle I've just downloaded is legitimate?

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