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How to check if scene exists in SceneManager?

I have this code: if (Application.CanStreamedLevelBeLoaded(name)) SceneManager.LoadScene(name); else StartCoroutine(LoadBundle()); and it works correctly in the editor, but in WebPlayer, it doesn't...

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AssetBundle LoadAllAssetsAsync freeze Unity Editor 5.3.3p2 (64-bit).

I want to load AssetBundle content in background load. To do this i use LoadAllAssetsAsync() (http://docs.unity3d.com/ScriptReference/AssetBundle.LoadAllAssetsAsync.html) and works fine on...

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Asset Bundle not compatible between different unity versions

Hi, I am making an Asset Bundle in unity 5.2.3f1 (32 bit OS of window) and i want to use it in unity 5.0.0p2 (64 bit OS of window). When i download asset bundle from unity 5.0.0p2 my editor has...

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BCE0018 asset package giving error, folder is in standard assets.

Here i have the code, ive scoured the forums but cant find any fix: unction OnInspectorGUI () { serObj.Update (); GUILayout.Label("Various luminance based fullscreen Antialiasing techniques",...

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Custom shaders not loaded with asset bundle.

Hi, I made asset bundle of game object in unity 5.0.0p2, in which i use custom shaders. When i download asset bundle in my scene with same unity version, shaders are not loaded correctly and turn black.

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Difference of asset bundle

Hi, everyone. When I use two PCs to build the same material to the asset bundles, I find that the two asset bundles are different. The two PCs belong to me and my colleague, and CPUs, graphic cards and...

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BuildAssetBundles() error: An abnormal situation has occurred: the PlayerLoop...

I'm trying to update my code to use the new method to create AssetBundles. Unfortunately by script I'm not having success. private IEnumerator BuildAssetBundleNew() { string[] assetPaths =...

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AssetBundle dont saves in cash

I create my own assetbundle's with AssetBundle manager, all works fine i can download and use them in game, but unity dont save them in cash. If dont have internet connection they dont load, though...

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Was the audio file embed into the scene asset bundle file?

In my scene, it referenced a prefab that has a `MonoBehaviour` class with an `AudioClip` member. After build the scene to the asset bundle file for Android, I found the file size is about **2.6MB**....

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Was the audio file embed into the scene asset bundle file?

In my scene, it referenced a prefab that has a `MonoBehaviour` class with an `AudioClip` member. After build the scene to the asset bundle file for Android, I found the file size is about **2.6MB**....

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problem to load scene (built to asset bundle)

here I built 3 asset bundles : A B and C A is independent, B depends on A, and C depends on B ( note here, C is the scene asset bundle) then I first load A and B, then load C, then call :...

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Build Scene Assetbundle cannot include Tag

I have a scene1 build with assetbundle manager. When I download and load load scene1 from mainscene Tags I define in scene1 auto change to another tag. Why? Any help. Please!

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Does assetbundle works like DLC or is it just streaming?

Does assetbundle works like DLC or is it just streaming? I have not used an assetbundle but I have watched conference and tutorials about asset bundle. But I don't know if the downloaded asset bundles...

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Fixing reference to the runtime script in scene file

Now I have upgrated to Unity5.3.4f1, when I load AssetBundle unity point out an error “ Fixing reference to the runtime script in scene file ” and it show cause use AssetBundleRequest.get_allAssets()....

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Is there any reccomended range for AssetBundles count in a project?

What could be a reasonable AssetBundle count for a project? 10, 100, 1000, 10000?

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How do you set AssetBundleManager.SetSourceAssetBundleURL()

AssetBundleManager.SetSourceAssetBundleURL("file:///C:/Users/J.C/Desktop/AssetBundles/"); I did this on the start() of the LoadScene.cs of AssetBundleSample but I can't figure it out why it is still...

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EditorSceneManager.OpenScene & AssetBundle

I have packed location in assets bundles. 1 location - 1 bundle. I have a viewer/unpacker for this location: EditorSceneManager.NewScene(NewSceneSetup.EmptyScene); AssetBundle LocationBundle =...

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Model looks glossy after downloading it to WebGL from assetbundle

Hello, I'm currently trying to download an asset bundle into my WebGL build. When I run it with the model already in the scene, my model looks fine. However, when I don't have the model in the assets...

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WWW.assetBundle is null (Unity3d 5.3.4f1)

Hi, I'm having trouble extracting a scene from an AssetBundle file with the WWW object. Before anyone asks, yes, I did look at...

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AssetBundles caching bug?

**What happened** Asset bundles caching does not work properly via WWW.LoadFromCacheOrDownload() method. When cache is almost full and there is not enough space for new asset bundle, previously...

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