How to check if scene exists in SceneManager?
I have this code: if (Application.CanStreamedLevelBeLoaded(name)) SceneManager.LoadScene(name); else StartCoroutine(LoadBundle()); and it works correctly in the editor, but in WebPlayer, it doesn't...
View ArticleAssetBundle LoadAllAssetsAsync freeze Unity Editor 5.3.3p2 (64-bit).
I want to load AssetBundle content in background load. To do this i use LoadAllAssetsAsync() (http://docs.unity3d.com/ScriptReference/AssetBundle.LoadAllAssetsAsync.html) and works fine on...
View ArticleAsset Bundle not compatible between different unity versions
Hi, I am making an Asset Bundle in unity 5.2.3f1 (32 bit OS of window) and i want to use it in unity 5.0.0p2 (64 bit OS of window). When i download asset bundle from unity 5.0.0p2 my editor has...
View ArticleBCE0018 asset package giving error, folder is in standard assets.
Here i have the code, ive scoured the forums but cant find any fix: unction OnInspectorGUI () { serObj.Update (); GUILayout.Label("Various luminance based fullscreen Antialiasing techniques",...
View ArticleCustom shaders not loaded with asset bundle.
Hi, I made asset bundle of game object in unity 5.0.0p2, in which i use custom shaders. When i download asset bundle in my scene with same unity version, shaders are not loaded correctly and turn black.
View ArticleDifference of asset bundle
Hi, everyone. When I use two PCs to build the same material to the asset bundles, I find that the two asset bundles are different. The two PCs belong to me and my colleague, and CPUs, graphic cards and...
View ArticleBuildAssetBundles() error: An abnormal situation has occurred: the PlayerLoop...
I'm trying to update my code to use the new method to create AssetBundles. Unfortunately by script I'm not having success. private IEnumerator BuildAssetBundleNew() { string[] assetPaths =...
View ArticleAssetBundle dont saves in cash
I create my own assetbundle's with AssetBundle manager, all works fine i can download and use them in game, but unity dont save them in cash. If dont have internet connection they dont load, though...
View ArticleWas the audio file embed into the scene asset bundle file?
In my scene, it referenced a prefab that has a `MonoBehaviour` class with an `AudioClip` member. After build the scene to the asset bundle file for Android, I found the file size is about **2.6MB**....
View ArticleWas the audio file embed into the scene asset bundle file?
In my scene, it referenced a prefab that has a `MonoBehaviour` class with an `AudioClip` member. After build the scene to the asset bundle file for Android, I found the file size is about **2.6MB**....
View Articleproblem to load scene (built to asset bundle)
here I built 3 asset bundles : A B and C A is independent, B depends on A, and C depends on B ( note here, C is the scene asset bundle) then I first load A and B, then load C, then call :...
View ArticleBuild Scene Assetbundle cannot include Tag
I have a scene1 build with assetbundle manager. When I download and load load scene1 from mainscene Tags I define in scene1 auto change to another tag. Why? Any help. Please!
View ArticleDoes assetbundle works like DLC or is it just streaming?
Does assetbundle works like DLC or is it just streaming? I have not used an assetbundle but I have watched conference and tutorials about asset bundle. But I don't know if the downloaded asset bundles...
View ArticleFixing reference to the runtime script in scene file
Now I have upgrated to Unity5.3.4f1, when I load AssetBundle unity point out an error “ Fixing reference to the runtime script in scene file ” and it show cause use AssetBundleRequest.get_allAssets()....
View ArticleIs there any reccomended range for AssetBundles count in a project?
What could be a reasonable AssetBundle count for a project? 10, 100, 1000, 10000?
View ArticleHow do you set AssetBundleManager.SetSourceAssetBundleURL()
AssetBundleManager.SetSourceAssetBundleURL("file:///C:/Users/J.C/Desktop/AssetBundles/"); I did this on the start() of the LoadScene.cs of AssetBundleSample but I can't figure it out why it is still...
View ArticleEditorSceneManager.OpenScene & AssetBundle
I have packed location in assets bundles. 1 location - 1 bundle. I have a viewer/unpacker for this location: EditorSceneManager.NewScene(NewSceneSetup.EmptyScene); AssetBundle LocationBundle =...
View ArticleModel looks glossy after downloading it to WebGL from assetbundle
Hello, I'm currently trying to download an asset bundle into my WebGL build. When I run it with the model already in the scene, my model looks fine. However, when I don't have the model in the assets...
View ArticleWWW.assetBundle is null (Unity3d 5.3.4f1)
Hi, I'm having trouble extracting a scene from an AssetBundle file with the WWW object. Before anyone asks, yes, I did look at...
View ArticleAssetBundles caching bug?
**What happened** Asset bundles caching does not work properly via WWW.LoadFromCacheOrDownload() method. When cache is almost full and there is not enough space for new asset bundle, previously...
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