AnimationClip from FBX file can't be loaded from assetbundle.
I have a scriptable object ,which has a reference to the animationclip. like this: [Serializable] class A:ScriptableObject{ public AnimationClip B; } I bundle the scriptable file and fbx file together....
View ArticleAbout shaders included in assetbundles
Dear all. I created an assetbundle which includes all shaders being used in a scene, and some 3D models using those shaders are bundled separately. In short, 1. Asset Bundle 0 : shared shaders 2. Asset...
View ArticleUnity 5 Resources.LoadAsync on Android slower than iOS?
Hi, I've been using Resources.LoadAsync to load a gameobject at runtime in the background. The object has children gameobjects and those children are referencing .asset files. 1. On iOS, it takes 2...
View Articleerror: Failed to decompress data for the AssetBundle, when starting a web gl...
I try to load assetbundles in a Web GL build. The bundles are stored in the "StreamingAsset" path. When I test this on a local server (xampp) it works like a charm. As soon as I upload it to a hosted...
View ArticleAnimationClip length always equal 1 when prefeb is loaded from assetbundle...
Made the animation in unity, with the assetbundle loading out to obtain the length of the animation clip is always 1.The actual length is 2.55
View Articlehow to create a bundleasset from a list of GameObject
Hello everyone, I have a simple project which show a plane GameObject with a specific texture (for augmented reality purpose). What I would like to do is to add to the scene some 3D models, then when...
View ArticleCreating and loading asset from Assetbundle at runtime with all dependencies.
Hello Everyone.. i am new to unity. my question is how to create asset bundle at runtime with all dependencies like all included shader,material,texture, etc and also how to load Asset from asset...
View ArticleAssetbundled materials / Always Included Shaders / Preloaded Shaders
Hello all. At the moment, most 3D object in out projects are assetbundled and we have over 300 custom shaders. As you know, since shader compilation time is quite long on mobile devices we are trying...
View ArticleHowt to Replace uGUI with asset bundles
I just read about Asset Bundles, but all examples made use of scene loading or instantiation. What I would like to do is just pack my uGUI sprites into a bundle, load it beforehand and have it set the...
View ArticlePrefab error while using Network.Instantiate
Using unity 4.7. I am using the Bundle Manager plugin(https://www.assetstore.unity3d.com/en/#!/content/14035) from the asset store to bundle my scenes for a game that i am building. I am facing an...
View ArticleObject has to be a prefab in the project view.
I am getting this error while using Network.Instantiate, but i don't understand it as the object IS a prefab. Following is a code block with the line causing the error if...
View ArticleLoaded asset from assetbundle didn't unload even set to null
Hi, I use assetbundle to load my prefab as gameobject, and keep the reference by my class's member. And I set a UIButton to unload loaded gameobject memory and unload assetbundle. First, I **set null...
View ArticleUI Callout-Label for Parts of a 3D Model??
Hello Friends, I'm looking for a UI Unity asset to make label-callouts to point-out different parts of a 3D model. This has to be flexible enough to adjust automatically with all the...
View ArticleI cannot access my purchased Asset Bundles in Unity!
I purchased two asset bundles on the 21st and 22nd - https://www.assetstore.unity3d.com/en/#!/content/26631 and https://www.assetstore.unity3d.com/en/#!/content/55227 respectively - and I can't open...
View ArticleLoading array of objects by using parent folder name in asset bundle?
Hello. I have created an asset bundle which has sprites in folder hierarchy. What I want is that I get array of these sprites by using the parent folder name. Is this possible? I can get single sprite...
View ArticleSaving Textures As Readable In AssetBundles
I am working with a large system using many assetbundles to build a scene dynamically. Currently I am attempting to build texture atlases after the assetbundles are loaded. Each asset bundle is one or...
View ArticleNavmesh AssetBundle
So a NavMesh object can be bundled up into an assetbundle, but, after much searching, I can't figure out how to load the NavMeshinto the scene after loading the bundle. How can I do this? Is it even...
View Article"AssetBundle.LoadFromFile" spend alots of time than "AssetBundle.CreateFromFile
Any one know this ? unity5.2.2p4 is fine! But unity5.3!
View ArticleGetting the assets inside a bundle from unity 5 vs Unity 4
Hi folks, I'm having an issue with reading assets from asset bundles in Unity 5, and wanted to see how others are handling this situation. In Unity 4.x when viewing contents of asset bundles, I can get...
View ArticleMultiple game instances Assetbundle cache file cannot be opened due to file lock
Hello, In order to test some multiplayer functionality, I have an instance of the game opened in the webplayer on FireFox, and then am running another instance through the Unity Editor. If I allow the...
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