Not possible to cache assetbundles behind server authentication?
Since: http://docs.unity3d.com/ScriptReference/WWW.LoadFromCacheOrDownload.html Doesn't allow for custom headers can I assume there is no way to access and cache assetbundles located behind a server...
View ArticleIs there any API to create an empty AssetBundle name in Editor code?
I'm working on an editor tool for AssetBundle, so if I want to add a new empty AssetBundle name, it there any API to do this in Unity5.X? Another question is I need an API to set a prefab's AssetBundle...
View ArticleDownloading Android AssetBundle Hosted in IIS7
Hi All, I have an asset bundle for android hosted in IIS called **asset**(no file extension). I have set the mime type to application/octet-stream. I download the asset bundle using...
View ArticleAsset Bundle and Mesh Missing Tangents
I just tracked down a problem in a game we are making, that turned out to be caused by a mesh loaded from an asset bundle not having any tangents. The symptom was that, on some devices (Nexus 6 and...
View ArticleLoad AssetBundle On IOS Error
Hi, i have saw the changes in Unity5 assetbundles export methods. And i wrote my scripts to build the assets. First, I scanned my scenes' folder , set .scene files' and theirs dependencies files'...
View ArticleAsset Bundles show in Editor, but not on camera.
I've been working on an iOS project and the first screen is a menu with a list of items. When a menu item is selected, an asset bundle is downloaded, then the game loads a new scene. After the scene...
View ArticleUnity native 2d or Unity 2d toolkit?
Hello everybody! I would like to make a mobile 2d game by using Unity native editor. The problem is to handle multiple screen resolutions. Should I use Unity 2dtoolkit?
View ArticleHow to use asset bundles in unity 5.0.0?
Hello everyone I started to make games and apps for android for quite a while but I have come urgently need to learn to use the asset bundles I have 5.0.0f4 unity pro, but the sample project is to...
View ArticleLoading scene from assetbundle (url)
I want to load the scene using www but it fails to download and shows a null. I'm not sure why it doesn't download. using UnityEngine; using System.Collections; using AssetBundles; public class...
View ArticleAssetBundles question. Unity 5.2
Worked with **AssetBundles** and i have some question. **Unity 5.2.3**. **Example:** I have two assetbundles, first Level, second **Content**. **Level** use assets from **Content** and contain only...
View ArticleHow to organize resources loading and unloading?
Hello guys. I have 340 sprites and I want to show them like a comic book. The comic book has 39 chapters and each chapter has around 6-10 pictures. I noticed that Unity does not allow to loading...
View ArticleAssets Bundle... in Pro?
Question in topic - is assets bundle only pro feature now? Can't find any information about it, suddenly.
View ArticleMaterials are black after laoding them from an assetbundle
Hi community, i've got following problem: I've upgraded to unity 5.3. After that i've done a rebuild of my asset-bundles i want to use. One of the Assetbundles is containing materials with custom...
View ArticlebufferPtr equalsequals buffer plus sizeTotal error
I'm loading 5 different prefabs from an AssetBundle. Two of them instantiate just fine. Two others cause a "bufferPtr == buffer + sizeTotal" error when they are first displayed. There is no stacktrace...
View Articleunity3d Network Instantiate from Assetbundle
For a species must using resources package, with Assetbundle package single generated didn't problem, but using Network synchronization project errors: GameObjectxxx must in project views in the of pre...
View ArticleAssigning Asset Bundle in Script
I'm trying to assign scenes to asset bundles in an editor script. I searched around online and saw that you can edit the asset bundle of an asset by using: Scene scene =...
View ArticleAssetBundleManager Shaders broken?
I’m working on an app which contains a main game and several minigames as well. I’m trying to separate the mini games each into their own asset bundle and store them on our server. I’ve downloaded...
View ArticlePlease Help !!!!!! Baked lightmaps does not work with asset bundle on Ios and...
I've baked my lightmaps and I can see them in the scene in the as shown in the pic below![alt text][1] But after I create asset bundles for IOS and Android this is what i get on the device ![alt...
View Articlechanging cubemap at runtime
Hi all, How can I make asset bundle of cubemap and use it after downloading it. I want to assign that cubemap to material on runtime. I am using unity 5. Thanks in advance :)
View ArticleHow to pack scene and normal assets into the same assetbundle ?
I want to make a mod as a single assetbundle file and that requires to pack everything(scenes and others) into one single assetbundle. Is that possible ?
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