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Not possible to cache assetbundles behind server authentication?

Since: http://docs.unity3d.com/ScriptReference/WWW.LoadFromCacheOrDownload.html Doesn't allow for custom headers can I assume there is no way to access and cache assetbundles located behind a server...

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Is there any API to create an empty AssetBundle name in Editor code?

I'm working on an editor tool for AssetBundle, so if I want to add a new empty AssetBundle name, it there any API to do this in Unity5.X? Another question is I need an API to set a prefab's AssetBundle...

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Downloading Android AssetBundle Hosted in IIS7

Hi All, I have an asset bundle for android hosted in IIS called **asset**(no file extension). I have set the mime type to application/octet-stream. I download the asset bundle using...

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Asset Bundle and Mesh Missing Tangents

I just tracked down a problem in a game we are making, that turned out to be caused by a mesh loaded from an asset bundle not having any tangents. The symptom was that, on some devices (Nexus 6 and...

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Load AssetBundle On IOS Error

Hi, i have saw the changes in Unity5 assetbundles export methods. And i wrote my scripts to build the assets. First, I scanned my scenes' folder , set .scene files' and theirs dependencies files'...

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Asset Bundles show in Editor, but not on camera.

I've been working on an iOS project and the first screen is a menu with a list of items. When a menu item is selected, an asset bundle is downloaded, then the game loads a new scene. After the scene...

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Unity native 2d or Unity 2d toolkit?

Hello everybody! I would like to make a mobile 2d game by using Unity native editor. The problem is to handle multiple screen resolutions. Should I use Unity 2dtoolkit?

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How to use asset bundles in unity 5.0.0?

Hello everyone I started to make games and apps for android for quite a while but I have come urgently need to learn to use the asset bundles I have 5.0.0f4 unity pro, but the sample project is to...

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Loading scene from assetbundle (url)

I want to load the scene using www but it fails to download and shows a null. I'm not sure why it doesn't download. using UnityEngine; using System.Collections; using AssetBundles; public class...

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AssetBundles question. Unity 5.2

Worked with **AssetBundles** and i have some question. **Unity 5.2.3**. **Example:** I have two assetbundles, first Level, second **Content**. **Level** use assets from **Content** and contain only...

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How to organize resources loading and unloading?

Hello guys. I have 340 sprites and I want to show them like a comic book. The comic book has 39 chapters and each chapter has around 6-10 pictures. I noticed that Unity does not allow to loading...

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Assets Bundle... in Pro?

Question in topic - is assets bundle only pro feature now? Can't find any information about it, suddenly.

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Materials are black after laoding them from an assetbundle

Hi community, i've got following problem: I've upgraded to unity 5.3. After that i've done a rebuild of my asset-bundles i want to use. One of the Assetbundles is containing materials with custom...

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bufferPtr equalsequals buffer plus sizeTotal error

I'm loading 5 different prefabs from an AssetBundle. Two of them instantiate just fine. Two others cause a "bufferPtr == buffer + sizeTotal" error when they are first displayed. There is no stacktrace...

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unity3d Network Instantiate from Assetbundle

For a species must using resources package, with Assetbundle package single generated didn't problem, but using Network synchronization project errors: GameObjectxxx must in project views in the of pre...

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Assigning Asset Bundle in Script

I'm trying to assign scenes to asset bundles in an editor script. I searched around online and saw that you can edit the asset bundle of an asset by using: Scene scene =...

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AssetBundleManager Shaders broken?

I’m working on an app which contains a main game and several minigames as well. I’m trying to separate the mini games each into their own asset bundle and store them on our server. I’ve downloaded...

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Please Help !!!!!! Baked lightmaps does not work with asset bundle on Ios and...

I've baked my lightmaps and I can see them in the scene in the as shown in the pic below![alt text][1] But after I create asset bundles for IOS and Android this is what i get on the device ![alt...

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changing cubemap at runtime

Hi all, How can I make asset bundle of cubemap and use it after downloading it. I want to assign that cubemap to material on runtime. I am using unity 5. Thanks in advance :)

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How to pack scene and normal assets into the same assetbundle ?

I want to make a mod as a single assetbundle file and that requires to pack everything(scenes and others) into one single assetbundle. Is that possible ?

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