Quantcast
Channel: Questions in topic: "assetbundle"
Viewing all articles
Browse latest Browse all 1593

Assigning Asset Bundle in Script

$
0
0
I'm trying to assign scenes to asset bundles in an editor script. I searched around online and saw that you can edit the asset bundle of an asset by using: Scene scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Additive); EditorSceneManager.SaveScene(scene, scenePath); EditorSceneManager.CloseScene(scene, true); EditorApplication.SaveAssets(); AssetImporter assetImporter = AssetImporter.GetAtPath(scenePath); assetImporter.assetBundleName = chunkName; assetImporter.SaveAndReimport(); Unforunately this doesn't appear to work for scenes (it did work for TerrainData), 'assetImporter' becomes null.

Viewing all articles
Browse latest Browse all 1593


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>