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Can i add Application.persistentDataPath in addressables ?

Can i add Application.persistentDataPath in addressables ?

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How to load a mesh from an asset bundle?

I'm trying to load a mesh with scripts to replace another mesh. I'm not doing a Unity project but rather a visual studio project with unity references. My code for loading the asset bundle and getting...

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Vuforia Videobackground Is Black In AssetBundle Scene

Hi ... anybody, I've seen posts on this subject but either with no replies or suggested workarounds are not the solution. I'm using Vuforia 8.5.9 (not an option to go to newer version) and Unity...

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DLC content through steam

I'm stuck with DLC. I want to distribute additional scenarios for a game as a DLC and from the various comments I've seen the best way seems to be to add the scenarios pack to the game through an...

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How Unity Generates Cache Hash For AssetBundles

I am looking into the technical aspect to how Unity generates the cache name for an asset bundle. For example, my game caches an asset bundle of URL, Hash128 and CRC to a bundle of...

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Addessable asset download once

Hi, I want to use addressable asset in my project. So far, I can use the addressable asset when internet connection is constant. In my project, there is option to play it offline. Is there any way for...

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What would be the best approach to making a puzzle game that downloads levels...

Hii everyone, So I am working on a tile-based puzzle game for android/ios and the requirement is that there will be 300 -400 levels which obviously is way too big for mobile devices. So we have to...

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Sharing a project with Addressables after building

Im working with other devs, and I build the Addressable data and upload it to the server. Everything works great and I push to the repo. If another dev clones the repo and tries to build the project...

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How to change Diffusion profile material

Our team use a projectA to build assetbundle and work by hdrp. The DiffusionProfile is lose when load model by assetbundle in ProjectB. I tried to set DiffusionProfile in runtime,but isn't work.

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Addressables content is not included in the built application

I'm developing multi-platform applications, including PCs. I am using an addressable asset system to manage my application's resources. I am considering upgrading the version of Unity for various...

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Unable to add Materials to a prefab in an assetbundle in URP ?

I am trying to create asset bundles for my prefabs which I have to run on an AR Application in android, and that's why I am building asset bundles for android, but somehow I am unable to see the...

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Material appear in pink when loaded from assetbundle in Android

Hello, We are working on a software that can load different Assetbundle. When porting our software to Android, we runned into some difficulties with loading assetbundles, especially with shader from...

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Unity Cloud Build with Addressables for WebGL

I have a WebGL project in which I have recently implemented a very simple (ha!) use case of Addressables using the following code: public void LoadRandomLlamas() { int llamaToLoad = Random.Range(0, 2);...

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URGENT - Loading a scene from asset bundle - Android

Hi, I have a working AR app, using Vuforia that I can't upload to Play Store because it is larger than 150 MB. So the only solution is Asset Bundle. I created Bundle of my Main Scene and put the script...

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Texture Issue on android device

okay so im creating a little app and im testing it across lots of different devices. the app currently has a model stored inside it as an example scene which on this particular device is working fine....

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assetbundle unload(true) make asset in another bundle missing reference

In my project, I use reference count to manage asset bundles, and unload true when ref is zero. this situation is tough to handle. Is this a bug or something I miss understand? ---------- I have three...

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How to version control with an addressable Asset System

Previously, when we used the asset bundle, we version control of the bundle through the hash or separate version value of each bundle, but we would like to introduce an addressable set system this...

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The hash of assetsbundle doesn't change when just move the path of a asset in...

As said on the title, it is weird, the path of a asset is changed, but the hash to the assetsbundle keeps same. I moved the asset with meta file, and the hash of then assetsbundle did not change.

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Addressables: Best practice to build another catalog along with a binary

I really enjoy the ability of splitting Unity projects and load in a separate catalog of addressables, but I don't always want to download over a CDN. What's the best way to attach a built catalog of...

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Boo.Lang namespace in unity 2020+ versions

Hi all, After moving project to new Unity version I got compile errors in AssetBundleBrowser classes. It says about missing Boo.Lang namespace that Asset bundle classes used for tests. Last upgrade in...

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