Hello,
We are working on a software that can load different Assetbundle.
When porting our software to Android, we runned into some difficulties with loading assetbundles, especially with shader from (mobile/particles)
Our assetbundles are build with the same Unity version of our Build ( Unity 2020.1.17f1 ) and on Android and same Graphics API ( Vulkan )
The object with pink material are for most of them on materials from mobile/particle, the other assetbundle work perfectly.
We tried to include all the shader into the graphics panel. That have fixed the pink material appearing in the Editor view, but not in the build on Android.
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Do you have some idea of why the material can appear in pink?
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