Generate Lightmap UVs on .asset file
I have a bunch of SNAPS objects that have overlapping UVs. This is causing lightmap problems. I can't Generate Lightmap UVs because they're .asset files. Does anyone know how one can Generate Lightmap...
View ArticleWhat I'm doing wrong here? (assetBundles and AnimatorOverrideController)
Howdy companions! Resuming... I want to import a asset bundle which contain various animations to override a template (via script), the process of loading the assets is working fine, but I guess I'm...
View ArticleWhy Asset Bundle not storage locally after download
I'm not asking how to save the asset bundle file locally. I would like to understand why I only can download and use the bundle and the unity not have tools to store it easily. There was a function...
View ArticleCan you Customize Addressables Build Path Or Load Path through Code?
Hi, I am trying to build different addressable groups and it’s important for me to give each group individually a different build path and load path. I was wondering if Unity allows or can allow access...
View ArticlePre-download assets using addressable system
Pre-download assets using addressable system We are considering introducing an addressable system. I need to show the download size and download progress at a specific time when running the...
View ArticleDiffusion profile doesn't work in asset bundle
Hi, I have some materials using a diffusion profile. When i add those materials to an asset bundle and i try to open that in a different unity project, the materials do not have the diffusion profile...
View ArticleAddressables implementing questions
Hi, I'm new to Addressables and I'm trying to download some DLC content. This is exactly what I want to do. 1. First, check whether the asset has been changed. 2. If it has changed, measure the...
View ArticleAddressables - Local mamp server is down still Unity loads the asset, how?
Hello, I am facing this issue where in I launch unity and it loads and instantiates a gameObject using addressables, even when the mamp server is down. Let me share the steps that I did. - Created a...
View ArticleIssue with Custom Shader not appearing on addressable/asset bundle loaded...
Hello everyone, I am having a frustrating issue. I am using this burning system shader (https://assetstore.unity.com/packages/templates/systems/burning-system-pbr-177812) which all works dandy in the...
View Articleunitywebrequest Not working in ios randomly
while downloading Asset bundle from server using unitywebrequest, sometimes it is unable to download model randomly. Same code working fine in Android and webgl, getting issue only in ios. Please help...
View ArticleWhy does my terrain assetbundle contain all the terrain layer textures?
I'm trying to create an assetbundle with a single terrain in it, and it's associated terrain-data asset. Checking out the created bundle with the Asset Bundle Browser, I see all the terrain layers and...
View ArticleHow much is downloaded from addressable groups?
I would like to get some clarification about addressable groups that are configured as "remote" with "can change post release" and asset bundle packing "separate". Specifically how much is downloaded...
View ArticleFinding audio clips in a specific folder if it is exist (Android)
I'm pretty new in unity. So I want to learn the easiest way if there is one. In fact it will simply check if there is a folder like "GameMusics" in the file system of my android device. If there is, it...
View Articleabout custom file of addressable asset system
1. If I have some custom files and I just want to stream load accordingto the path, I can use the addressable asset system? 2. About Custom File Would you consider adding build processsupport for...
View ArticleAssetBundle.LoadFromFile cause Inflate Error: (file zip crc32 : 00000000)...
I have met a crash on android device when using "AssetBundle.LoadFromFile" to load a AssetBundle which is not exist in fact. In Android Studio logcat window, it can be show with this message "E/Unity:...
View ArticleExpected technical issues inquiry if the number of asset bundle is very large
We would like to know if there will be other technical issues if the number of asset bundle is very large(about 100,000) except the following known issues: Increases build time, Can complicate...
View ArticleCannot get Addressables to work after successfully build onto Android?
I am building a basic UI-based application aimed for mobile which loads all assets using Addressable Assets (I have switched over from using the resources folder which worked fine but was too slow...
View ArticleSingle pass (multiview) with OpenGLES3 or Vulkan behaves unexpected when...
So I am trying to use single pass or in oculus case multiview for my VR application. Now I have noticed weird behavior with the shader that I am using. This is with Unity version 2020.1.13f1 and...
View ArticleI wonder about AssetBundle Load
Hi, Unity. I need some help understand the way load assetbundles. First, I refered how to load AssetBundle in https://docs.unity3d.com/kr/2019.4/Manual/AssetBundles-Native.html So, I wrote like this. ....
View ArticleAddressable loading from server throws null object exception.
I am trying to load bundles from my storage online, and I am getting a null exception below which also sometimes happens in simulated loading... It doesn't trace back to any code I run, and occurs once...
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