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Addressable loading from server throws null object exception.

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I am trying to load bundles from my storage online, and I am getting a null exception below which also sometimes happens in simulated loading... It doesn't trace back to any code I run, and occurs once I start the Addressables.LoadAssetsAsync Exception encountered in operation Resource(catalog_0.1.hash), status=Failed, result= : Object reference not set to an instance of an object UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass55_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(AsyncOperationHandle`1) (at Library/PackageCache/com.unity.addressables@1.16.15/Runtime/ResourceManager/Util/DelegateList.cs:69) UnityEngine.ResourceManagement.AsyncOperations.InitalizationObjectsOperation:b__7_0(AsyncOperationHandle`1) DelegateList`1:Invoke(AsyncOperationHandle`1) (at Library/PackageCache/com.unity.addressables@1.16.15/Runtime/ResourceManager/Util/DelegateList.cs:69) UnityEngine.ResourceManagement.ResourceManager:Update(Single) MonoBehaviourCallbackHooks:Update() (at Library/PackageCache/com.unity.addressables@1.16.15/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:26)

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