Unable download complete asset bundle with android version8.1
When using android version 8.1 to download the asset bundle, but it keep fail to decompress the file due to reason: 1) Mismatching archive size:...
View ArticleAssetbundle texture not change when connect with HMD
Hi everyone, My project has more than 10G texture, so I divided into four group of assetbundle. In my project, I want to load all these textures onto the wall (One-to-one correspondence). In edit mode...
View ArticleHow to add an AssetBundle into cache from a file
I have an AssetBundle on disk, a ```string path``` pointing to it and the ```Hash128 bundleHash``` of the bundle. How can I move the AssetBundle from ```path``` into Unity's AssetBundle caching system?...
View ArticleLoading AssetBundle in Unity 3D drops the FPS drastically
I have a simple application that uses 3D models in it, and I want to load them from an AssetBundle. I have created multiple AssetBundles for every model category (e.g. cars, boats, trees…) I have...
View ArticleUpgrade asset bundle from Unity 5.5 to Unity 2017.9
Good morning, I would like to know if there is a way to upgrade the assets bundle from unity 5.5 to a built in in unity 2017.9, I have two applications, one build in Unity 2017.9 and one build in Unity...
View ArticleCan we load video from Asset bundle ?
Hi, I am working on **AR application** in unity and I have a huge amount of **videos as a target**, what i need is to **build asset bundle** of those videos and load them from **local Android...
View ArticleLoading content at runtime with HoloLens and IL2CPP
I'm working on a HoloLens application that requires loading new content dynamically. In a very basic scenario this is what I imagine: * The user is able to load small holograms to his environment *...
View ArticleWhy do iOS web requests stop working after a few hours?
I build my app to iOS and all my requests and asset bundles work perfectly. I can do this over and over but when I leave the phone alone and come back in a few hours the app no longer works. I get...
View ArticleHow to remove an asset package
I downloaded text mesh pro and now what the whole thing removed. Deleting the folder isn't enough as there are elements in the menu that I want gone as well How can I do that? (without using another...
View ArticleHow to download Assetbundles and put them into a particular folder in WEBGL
Actually i am trying to make asset bundles of my sprites and load them into the server. i have successfully created the asset bundles for WEBGL platform now i want it to be loaded on runtime and to be...
View Articlewhy UnloadUnusedAssets doesn't unload a asset?
HI Guys i use AssetBundle.LoadAllAssetsAsync api to get my Asset,but when i remove it,it always in memroy. Then i use LoadAllAssets api and UnloadUnusedAssets work. ---------- ps: by unity5.6.5 and...
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View Articleunity assetbundle scene vuforia arcamera is black
Hello, I have create assetbundle scene with vuforia ARCamera and an imagetarget. Now after loading the assetbundle scene, the scene is able to start with black screen. I have noticed that the...
View Article'Resource file has already been unloaded' error when exiting application in...
In my application, I'm doing the following: - Loading a scene file from an assetbundle (LoadBundle) - Setting the scene as my active scene (SceneManager.LoadScene) - Immediately unloading the...
View ArticleAsset Bundle vs Resources Question
So I was doing research on the Resources folder and Resources.Load and I learned that Unity said "don't use them" for anything except prototyping your game and to use asset bundles instead. So I...
View ArticleRecursive multiple unity package import and asset bundle build that works in...
Hello, I'm working on an editor automation script, that allows import multiple unity packages and then builds android asset bundles of all. I'm doing this by importing one unity package and then...
View ArticleRandom Crashes (SIGSEGV) on Android Huawei devices - (maybe linked to...
Hello, We're having a lot of crash reports of the same type from the Google Play Console showing some errors causing the app to crash, but only for devices of a specific brand (Huawei). One example of...
View ArticleDownload and use an asset bundle in arcore
I am currently experimenting with ARcore for unity and I have been tinkering with the HelloARController.cs script, I would like to be able to download and use an asset bundle from a server instead of...
View ArticleUsing Occlusion Culling with remotely downloaded Asset Package
In the Unity project I'm working on, I'm downloading a fairly large (potentially multiple hundreds of megabytes) unity Asset Package from my server. Every user's project is different, so I can't bundle...
View ArticleCan someone explain this exception? ArgumentException:...
I am loading a scene from an asset bundle. Everything was working fine, but then I switched to loading the scene additively and now I'm getting a strange exception when I try to set the scene active....
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