Instantiating Canvas from assetbundle misses the reference to images.
Hi, I tried instantiating Gameobject(Canvas) in unity it worked and now I want it to load from the asset bundle. When instantiating Canvas(prefab) from asset bundle I lose references to the Images I...
View ArticleLoad a scene from webserver dynamically
Hi, I'm new here. I want to load a scene from webserver and insert it in my game dynamically. - I've already try assetBundle with my scene (building seems to work fine, if i check my manifest) but it...
View ArticleHow to create asset bundles dynamicaly ?
Hi everybody, I'm using Unity 4.6.6 and I'm trying to create asset bundles by code but unfortunately I have some issues. I always have a script to build my project by myself but I want to add some code...
View ArticleAsset Bundle Versioning
I'd like for the player to check the server for updated asset bundles, but I do not know how I can have Unity check to see if there is an updated bundle. I'm guessing the client checks the asset bundle...
View ArticleHow to load an AssetBundleManifest in the Editor?
The editor can create an bunch of bundles -including one that contains the AssetBundleManifest. But, because the editor can't use coroutines, the asset bundle loading API seems to be carefully crafted...
View ArticleCrash when destroying scene object loaded from AssetBundles
Hi, I implemented asset bundles. I'm loading all levels from them and levels are loaded ok .But now when I try to destroy root object of loaded level, game will crash. It happens only on iOS. There is...
View ArticleBuilding a standalone application with assetbundle
Hi, this is my first post to the forum. I'm working on a unity standalone desktop application, where I've hit a roadblock when using asset-bundles for this platform. My scenario is that, the...
View ArticleWebStream (Clear cache)
Anybody knows, how clean cache from WebStream? Using code: AssetBundleCreateRequest acr; acr = AssetBundle.CreateFromMemory (memoryAssetBundle); while (!acr.isDone) { yield return acr; } assetBundle =...
View ArticleLoading assetbundle Java.net.UnknowHostException : url
Hi everyone, Here's my problem : I'm using assetBundle on unity 5 and I try to load an entire scene from a web server in runtime in android. It's made with...
View ArticleHow to get an asset from bundle ?
Hi everybody, I use Unity 4.6.6 and I have an issue about using asset bundle. I have an asset bundle with textures and sounds called test.unity3d, when I download it everything seems to be OK. My code...
View ArticleUnity 5 Asset bundle unloading problem
Hello, While I'm loading asset bundles without www.assetBundle.Unload(false); everything is ok on iPad Air 2, but on iPad with 1GB there is problem with memory(unexpected close), because I have big...
View ArticleErrors on scripts loaded from assetbundles
Hi, I'm currently trying to set up my project to allow users to download mini games post release. Todo this I am trying to use asset bundles to facilitate this, one containing the new games scene and...
View ArticleComplex asset inspector is absent
If asset is simple it has inspector where I can select bundle which contains it. ![alt text][1] If asset is complex (contains sub assets) ![alt text][2] the inspector is absent. How I can pack this...
View ArticleIs there an option to pack textures using AssetBundles using Unity's image...
I have some 2K Textures in my Project Folder, but am compressing them within Unity. When I am packing them in an AssetBundle however, they remain without compression. Do I have to compress them...
View ArticleLoading prefabs with script references from assetbundle
Hi guys ! My problem is here: I'd like to load prefabs from my assetbundle in order to instantiate them in my scene. But when I try to load my prefab, it seems that the script reference in still here...
View ArticleUnload asset bundle make problem
Hello, When I'm using www.assetbundle.unload(false), this clear all my loaded assets. We need to use unload infos about asset bundles, because we have very big scene. I spend a lot of hours to find...
View ArticleAssetBundles miss static property
I made my models as a prefabs and built them as AssetBundles, but I found that when I loaded them into the scene, the models which had been marked with static missed their static property. Just like...
View ArticleGet size of an online assetbundle and progress in Kb ?
Hi everyone, I've a script for downloading assetbundle that works fine but I'd like to show the progress in term of size (Kb). I use this code: WWW download = WWW.LoadFromCacheOrDownload(assetURL,...
View ArticleHow to build a movie file to a assetbundle for android or ios?
Hi: I try build a mp4 file to assetbundle, and the PC file is sucess and the compression ratio and image quality is verygood. The 36M can compress to 6M. And build the android file is fail,because...
View ArticleAssetBundle can't load right asset!
I have an asset bundle, it contains a mesh "59020000_ms1" and a prefab, "59020000", (mesh is a dependency) and, I use www.assetBundle.LoadAsset("59020000"), I get the mesh, I use...
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