Resources vs Asset Bundles vs file://
So, I've done a bit of reading around the forums about AssetBundles and the Resources folder, and I can't figure out the optimal solution for the problem I'm facing. Here's the problem: I've got a...
View ArticleProblem when loading many assetbundles use WWW cache
In an iOS game we're building, we meet with a problem. We have many assetbundles to use on the avatars in the game, and to load them faster, we use `WWW.LoadFromCacheOrDownload()` to cache them. But...
View Articleassets bundle for ios
Hi guys I want to make assets bundle for ios .i have done for web player but when i download that bundle for ios it show me error > he file can not be loaded because it was created for another build...
View Articleproblem creating assetBundle : size is way too small
I've implemented the script to export a prefab as an asset bundle as described here : http://docs.unity3d.com/Documentation/Manual/iphone-Downloadable-Content.html However, the resulting filesize is...
View ArticleProtecting my assetbundles
Hello community ! I'm actually creating an application (win/mac build) that will generate a bunch of assetbundles, and an XML to a client. This client will then reconstruct the scene using the XML and...
View ArticleiOS - In App Purchase - Level download
Hi, I am trying to build an In App Purchase system for my game. This system need to allow user to download new level. But how can I create such system ? Are there any tuts or package ? I think that I...
View ArticleIn App Purchase - Level Unlock
Hi, I wanted to know how to build an In App Purchase system to unlock some level of my game. - Are there package for that ? - Do you store your level as assetbundle and download them as the level get...
View ArticleLoad a DLL only when needed ?
Hello there ! So here's the problem : I use a DLL in my project (in a Plugin folder) and so far it's been working just fine. However, the DLL is pretty heavy (3.5 MB) and it makes initial loading in...
View ArticleHow should I build new asset bundles?
I know that old asset bundles won't work, but building new ones doesn't either. I'm using this editor script which I found somewhere to do it: [MenuItem("Assets/Build AssetBundle From Selection - Track...
View Articleasset bundles download problem
Hi guys, I'm in need of some much appreciated help here. I'm using asset bundles to load some assets into my game and I have troubles when I try to download them in the web player build. The server I...
View ArticleAssetBundle content
it's possible to know the whole content of an asset bundle by calling LoadAll(). But how to know the content of an streamed scene asset bundle? The same method aways return no content at all.
View Articlehow to unload asset when load new scene?
I have a scene "Level2" which is packed in assetbundle and is downloaded online. When I called: private IEnumerator LoadScene (string path) { Debug.Log ("LoadSceneFrom:" + path); WWW sceneDownloader =...
View ArticleiOS, Assentbundles and Custom Shaders
There's something special about shaders in assent bundles in iOS? When I do the process below and use Windows as target, everything run smoothly. When it do it in iOS, the materials contained in the...
View ArticleWhat environment would you like to see be sell in the Unity Asset store?
I would love to make amazing and unique environment for the unity asset store. There's a lot of great environment there but I want to know what the people need and want! Asset characteristics that are...
View ArticleAssetBundle to prefab => meshes/textures missing
Sinds Unity Pro 4.2 our AssetBundles no longer work when trying to load them in our Unity web project. The error message says something about rebuilding the AssetBundles. So that's what I'm trying to...
View ArticleAssetBundles: how does game exclude source assets from the player?
Hi, suppose I have a number of prefabs that I want to bundle into an assetBundle. I'm assuming these asset bundles are full copies of the source prefabs. This bundle get shipped to a server somewhere...
View ArticleCan't import any packages?
I have just downloaded the free version of Unity 4.2 onto my computer, and I want to import an fps controller package. However, it gives me the error 'The server was unable to build the package. Please...
View ArticleAny idea on how to speed up assetbundles loading ?
Hello community =) Let's sum up my application a bit: Someone creates a scene using a part of my software, then he shares it with his friends and they can play it with the other part of my software....
View ArticleCant load scene bundle
Hello everyone. I'm trying to load a scene bundle but with no success. Here is my bundle building script: string[] levels = new string[1]; levels[0] = "Assets/test1.unity";...
View ArticleIs there a way to decompress a unity asset bundle >
I was trying to import an assetbundle (downloaded from internet somewhere) , now what i have is a asset bundle along with the content list as json files along with them, now is there any way i can edit...
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