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Protecting my assetbundles

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Hello community ! I'm actually creating an application (win/mac build) that will generate a bunch of assetbundles, and an XML to a client. This client will then reconstruct the scene using the XML and the assetbundles provided (webplayer build). I can encrypt my XML easily, preventing people to read it. However, I don't know if it is possible for someone to use my assetbundles to "steal" my company's 3D models. Is it possible ? If yes, how can i prevent it ? Thank you for reading me, JR

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