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Save Hash128 from Asset Bundle Manifest

I am trying to build an asset bundle loading solution that will work both online and offline. I am able to download asset bundles with the [WWW.LoadFromCacheOrDownload][1] function but I'm having...

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Tranparent assetbundle WebGL build

Hello, i have problem with assetbundles. I built model on platform WebG, and after downloading assetbudle from server in scene is transparent like on picture. Somebody know how to solve this problem?...

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Material load from asset bundle are missing texture

hi, i load a lot of small asset bundle for my application, it work well for near everything ( Prefabs, images, meshes ) but when i load a material, the associate texture don't come with it and the...

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Shaders used by prefabs loaded from asset bundles not working in editor

Hi! Previously when the prefabs were loaded locally, all the shaders worked without a problem. However, after we put our prefabs into asset bundles and try to load them from those bundles, they stop...

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Add Assets to Bundle Using Only Scripting

Hi, I'm a little confused as to the implementation of AssetBundleBuild[]. (I'm very new to using asset bundles.) I'm trying to build an asset bundle from script only (eventually, the final program...

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How does www.LoadfromCacheorDownload function work?

I have used this function a lot on my application. It works perfectly for downloading my assetbundles. What I am not able to understand is does this function actually download contents to the cache...

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How to get all asset name in bundles?

Good day sir, i'm trying to get all object name on my bundles called "2Cubes.unity3d" How i can see all object name on Debug.Log? I just want make sure the assetName is true inside 2Cubes.unity3d....

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Can I select folder to set AssetBundle?

I want to set all file under folder 'charactrer_unity' folder. I select 'character_unity' folder. I select AssetBundle -> from 'AssetLabels' window. I select menu bar AssetBundles -> Build...

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How to resolve script references in scene bundles from dynamically loaded...

I've read the forum posts and manual regarding the inclusion of precompiled scripts in asset bundles. However, all the examples I seen involve creating/attaching a ***new*** component from an asset...

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unity3d Network Instantiate from Assetbundle

how to network instantiate from asset bundle? i have alerady do from manual reference but error said "GameObjectxxx must be a prefab in the project view" for some reason i must use assetbundle.

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Is there a way to build asset bundle that exclude texture2d from an image?

In unity 4.x, I can archive this because I can select my resource type directly as Sprite variable before putting it into the bundle via BuildAssetBundle. However, in Unity 5.x, I need to put the name...

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IL2CPP Crash on Instantiate(gameObject)

I get a crash on iOS build with IL2CPP when try to Instantiate(gameObject) http://monosnap.com/image/mTYjRTom9DLjnIpVjQB31041O19uXm http://monosnap.com/image/Z8pzLNnrXkDvg3vwe12AKkwalh53z2...

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Asset Bundle doesn't works on Android

Hello, I have a problem with asset bundle instantiation on Android. I have a Pc version working perfect, when I download the asset, it is instantiated on scene without problems. But when I build an...

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Can't decompress package after storing downloaded assetbundle in local storage

Hello ! I am trying this for a week, and still can't succeed : I have my assetbundle stored in my server, I want to download it and store it to local disk to reuse it from the disk and don't download...

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in Unity 5, how can I get/set an asset's AssetBundle assignment via scripting?

I'm trying to use the new 5.x way of doing things in creating assetbundles, as per [http://docs.unity3d.com/Manual/BuildingAssetBundles5x.html][1] and...

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AssetBundle prefab with missing material

I have a project where I'm building an AssetBundle and loading a prefab from said assetbundle. This prefab consists of an empty, with a single child object that contains a mesh, meshfilter, collider...

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Memory Locking While Loading Issue

I'm getting a serious issue in both the Editor and the Player. Seemingly while loading assets from asset bundles, I get this error in the Editor: ![1.PNG][1] And this is the output I get in the Editor...

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[Asset Bundle] unable to download from server

I am trying to download asset bundle from dropbox and its showing error when it download the file it shows an error as - "NullReferenceException: Object reference not set to an instance of an object"....

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Create an asset bundle from Sprite Packer Texture

Hi everybody, i put some sprite in a folder and tag them by script. After that i call the Packer to rebuild atlases. Thats working fine. Now i want to store the resulting atlas texture in an asset...

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Best way to load assets from AssetBundle?

I'm curious if there's a more or less efficient way to load assets from an AssetBundle. At first I stored loaded AssetBundles in a dictionary and called bundle.LoadAsset() to retrieve and instantiate...

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