How to determine validity of cached asset bundle
1. On launch, check if Asset Bundle is cached using Caching.IsVersionCached. Returns false. 2. Begin download of Asset Bundle using WWW.LoadFromCacheOrDownload 3. Close application before download...
View Articleapply texture on OBJ files automatically in batchmode
Hi! I have created a C# script to create unity3D asset bundles automatically via batch mode. When I import FBX files and export them as asset bundles, on instantiation in the app at runtime the...
View ArticleLoadLevel after loading a streamed asset bundle scene causes crash on iOS.
So I am a doin' this: currentLevelAssetBundle = AssetBundle.CreateFromFile(path); if (currentLevelAssetBundle != null && Application.CanStreamedLevelBeLoaded(level)) {...
View ArticleLoad A complete unity game using other program
What I want to do is to have a main hub where all the my available games are presented. User can select a game and it will download it from a server. I want to know what programming language/...
View Article[Unity Pro] How do you open and modify AssetBundles?
So I finally redeemed my free trial for Unity Pro and I want to open and modify an existing AssetBundle. I have no idea how to do this and have not found any useful information in the Learn area, but...
View ArticleCross reference multiple DLLs through AssetBundles
I have created a framework which downloads the entire game via assetBundles and assigns the scripts on objects at runtime. The scripts are also placed in a dll which is downloaded via an assetbundle. I...
View ArticleHow to attach script to assetbundle at runtime?
I have scene consists of a camera and a empty gameoject which have a script to load assetbundles at runtime. Is it possible to attach a script to an assetbundle(which is loading at runtime) so that we...
View ArticleHow to change position of gameobjects in an asset bundle externally using a...
Hi guys. I have a project where Im using unity 3d editor and load different game objects outside unity 3d. ie using this code from web-browser : u.getUnity().SendMessage("MyassetBundle", "LoadScene",...
View ArticleAssetBundles - depend on asset already included in executable
I'm a little confused as to the operation of AssetBundles. As I understand it, you can push and pop assetBundle dependencies, so that a texture that is required by two asset bundles is only included in...
View ArticleFilter assets added to sharedassets0 ?
Hi, i noticed that when i build my game Unity seems to add assets i don't want/need to the sharedassets0.assets file, from my understanding it is only meant to 'store' dependencies assets. In my...
View ArticleHow to calculate crc by myself ?
I know that i can get the crc value when building the assetbundle, but i'm just wondering that is it possible to calculate the crc value by myself, and use the value while loading assetbundle? I have...
View ArticleAssetBundle not loading at default position
Hi, I have created some assetBundles by [script][1] provided by unity. I am loading theses assetBundle in a blank scene with a script attached to a empty game object (LobbySceneAssetLoadScript). ![alt...
View Articleno extension method `LoadAssetAsync' of type `UnityEngine.AssetBundle
Hello, I need help. again. I upgraded my project to unity 4.6 and i am having problem in the following piece of code gameObjectRequest = WWW.assetBundle.LoadAssetAsync("rendererobject",...
View Articlebatchmode assetbundles slow across various ec2 instances
I have been playing around with creating assetbundles via Unity's (4.6.1f1) Editor command-line batchmode feature on various ec2 instances and was surprised to find that there was little difference in...
View ArticleAssetBundles are not working outside editor on PC or Android.
So, im just playing around with AssetBundles to store sound packs outside of the original .apk to reduce file size. I seem to have the system worked out, as it runs exactly how I would like while...
View ArticleWebgl assetbundle download
Hi, I have an issue when using the WWW.LoadFromCacheOrDownload function in WebGL. The filename get cut from the URL. Debug.Log("URL : " + URL); WWW www = WWW.LoadFromCacheOrDownload(URL, m_Version);...
View ArticleProblems importing an asset bundle
Like many of you guys, I need to export asset bundles to be loaded into my game when necessary. I have created a directory in my project called MyAssets, I intend to bundle the contents of this...
View ArticleUnauthorized use of Caching API in webplayer
Hi everyone, im trying to download some assetbundles from server into my webplayer game. Bud i dont know why, but in editor download working, when i build my project and upload to my server, and run it...
View ArticleAssetBundle loading model is not showing in mobile
I'm loading 3d model from server url and using assetbundle but when i load the model in unityeditor it's working fine and the 3d model of cube is displaying proper. But when i load the model in android...
View ArticleHow to use loading text
I'm loading AssetBundle from server and the bundle size is large. So, i tried to use loading text for this. But the loading text is not working. public GUIText loadingText; IEnumerator...
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