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LoadLevel after loading a streamed asset bundle scene causes crash on iOS.

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So I am a doin' this: currentLevelAssetBundle = AssetBundle.CreateFromFile(path); if (currentLevelAssetBundle != null && Application.CanStreamedLevelBeLoaded(level)) { Application.LoadLevel(level); } in order to load a StreamingAssetBundle scene. The scene loads just fine no issues. But ANY LoadLevel calls after that cause it crash. PLEASE HELP. I can't seem to figure this out.

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