So I am a doin' this:
currentLevelAssetBundle = AssetBundle.CreateFromFile(path);
if (currentLevelAssetBundle != null && Application.CanStreamedLevelBeLoaded(level))
{
Application.LoadLevel(level);
}
in order to load a StreamingAssetBundle scene. The scene loads just fine no issues. But ANY LoadLevel calls after that cause it crash. PLEASE HELP. I can't seem to figure this out.
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