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Cannot access asset bundle from server

Below is come code I've been attempting to use to access an asset bundle with a scene in it. I keep getting an "generic http error." Does anyone know if it's an error with the server or the code...

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Why does the instantiated prefab not look identical to the original?

On the left is a prefab that is instantiated from the original that is loaded from asset bundles. On the right is the original dragged directly into the scene from the assets folder. It has to do...

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How to create assetbundle in Project Tiny C# Mode?

I have the game with a lot of resources. And I want to rebuild my game to Tiny Project Mode. How to load and unload my resources only of necessity like AssetsBundles in Standard Unity Mode?

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How to create asset bundle in Project Tiny C# Mode?

I have the game with a lot of resources. And I want to rebuild my game to Tiny Project Mode. How to load and unload my resources only of necessity like AssetsBundles in Standard Unity Mode?

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Is there any solution for missing skinned mesh renderer while loading scene...

Hi All, I am trying to load the scenes from asset bundle at runtime,But skinned mesh renderer objects are getting disappear when loaded the scene. Other objects and models are loading well. Do I need...

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Asset bundle not load in unity windows application

i am trying to load asset bundle from local path into unity windows platform (exe) application. but asset bundle always return null...how to download and load asset bundle to my application from local...

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how to instantiate Asset bundle from Resources folder

i am going to build windows (**exe**) application, i could not download asset bundle from server (**http**) and local path (with **file:** or without **file:** ). when i try in unity run both downloads...

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AndroidVideoMedia: Error opening extractor: -10000

I have a 360 video player App that uses unity **VideoPlayer** in order to play 20 mintutes 4K videos (that makes a file size of about 4Go). The videos are dragged directly to the VideoPlayer component...

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How can I save a deck of Cards (ScriptableObjects)?

I'm working on a card game that has ScriptableObjects for the cards. The cards contain different classes that make them difficult to serialize (AudioClips, other instances, etc...) I've decided to pack...

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AssetBundle.LoadFromFile is too slow when load a large file with offset on...

I have too many Assetbundle files in my game.about 25000+.So I combine then into a data file, and record their offset in the data file.And then use AssetBundle.LoadFromFile and offset to load the...

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Using CachedXMLHttpRequest

Hello, I looked at the asset from Unity https://www.assetstore.unity3d.com/en/#!/content/71538 and tried implementing it. There is pretty much 0 documentation and the only semi detailed explanations...

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terrain draw instanced light not support

unity 2019.1.8f1 personal If I enable Terrain draw instanced, the terrain can't accept light ( a directional light, the unique light in my scene). And When I disable Terrain draw instanced, the terrain...

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Import AssetBundle crashes Unity when built with 2018.4+

I used to build quite a few AssetBundles, but I haven't done it for a while, so I cannot reconstruct in which version the error started. However, when I build asset bundles for standalone (tried all...

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What does this mean exactly? "A script behaviour (script unknown or not yet...

Hi, our game is getting millions of log messages of this type: A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76...

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Can't save and load AssetBundle on android device

Hello I have problems with save and load AssetBundle files on android device. It can work on a PC without problems. IEnumerator DownloadFile() { string fileName = "scenes"; using (UnityWebRequest uwr =...

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Shader / Material Refreshing, AssetBundles, and dynamic batching issues

Hey all, I've run into an optimization issue that I am struggling to find a lot of information for: Basically I am creating a 3D WebGL game that downloads AssetBundles on every startup to get the model...

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Unity SpriteAtlas AssetBundle, how to exclude old sprites of spriteAtlas?

**Unity SpriteAtlas AssetBundle, how to exclude old sprites of spriteAtlas?** I found some problem on making spriteAtlas assetbundle. The problem is why contain his sprites when make assetbundle for...

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Unity SpriteAtlas AssetBundle, how to exclude old sprites of spriteAtlas?

**Unity SpriteAtlas AssetBundle, how to exclude old sprites of spriteAtlas?** I found some problem on making spriteAtlas assetbundle. The problem is why contain his sprites when make assetbundle for...

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How to download XRReferenceImageLibrary From Asset Bundle in AR Foundation

I m trying to dynamically download and assign XRReferenceImageLibrary for augmentation in AR Foundation. For some reason, It's getting assigned but not working. I tried loading from the resource...

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Addressable Assets integer Addresses?

I'm just getting started with the Addressable Assets package for Unity, and I'm wondering if it's at all possible to use a uint64 to store asset addresses instead of string. My reason for doing this is...

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