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How can I load asset bundles that exceed 4GB via script?

My asset bundle exceeds 4GB if it is not compressed, if it is compressed, it has far less than 4GB. As soon as I want to get it via script this error message comes: **Assertion failed: Assertion failed...

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Use AssetBundle for Code Update,the latest script can't loaded.

Such as problem, When the version is updated from 1.0.2 to 1.0.3, the updated script is still a 1.0.2 version of the script.I checked the local file, which was actually updated after downloading.My...

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What determine the CRC of assetbundle?

I used AssetBundle for my project, by using AssetBundle.LoadAssetAsync(name). For this, I used the full path of each asset for name parameter. But I found that the CRC of assetbundle is not changed...

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How can I generate Hash128 from assetfile?

Hi~ I have a question or need help~ The assetbundle file has a hash128 data in manifest file, but I need other asset(like .zip file) file's hash128 data~ How can I generate Hash128 from .zip file?

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Using ScriptableObject with Asset Bundles

I have a ScriptableObject that needs to be referenced by several objects that just happen to be stored in different asset bundles. Currently the ScriptableObject is not explicitly bundled itself,...

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iOS App using AssetBundles & ODRs works on XCode but not on Testflight

Hi there. I have a small iOS App built with Unity (I can share the project) and I wanted to use **AssetBundles and Vuforia** to load Scenes and other Assets to load on AR. Everything works as expected...

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AssetBundle Textures not loading

Found a project https://unitylist.com/p/3vq/Card-Example-Unity and wanted to make it work on Android. Stumped by the Texture not loading The code line is: GetComponent().material.mainTexture =...

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How to build AssetBundle of folder?

My unity version is 2017.3 I can not set AssetLabels to folder![alt text][1] [1]: /storage/temp/110962-スクリーンショット-2018-02-09-101541.png How can I build AssetBundle of folder? Thank you

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Multiple instantiated objects, the first fail to scale

Hi all, I have a code that loads assets from an asset bundle and then instantiate them using "instructions" from a JSON file (position, rotation and scale). Few of the assets are instantiated multiple...

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How Asset Bundles Caching works ?

Hi , I am new to the topic Asset Bundles . Using UnityWebRequest to GetAssetBundle with Caching Enabled , It is mentioned that 1. AssetBundle will be loaded from cache if it is Available in there or...

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How do I fix CallNative assembly already imported when building AssetBundles?

All of a sudden I'm getting "error Cs1704L An assembly with the same name 'CallNative' has already been imported. Consider removing one of the references or sign the assembly) Double clicking on it...

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How to read assetbunde from Application.datapath on android

I'm trying to load a video assetbundle file when the user gets to a specific scene on my android app. Ultimately I want to load this file from external storage on the android device, but for now I'm...

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Loading assetbundle from root of sdcard

Hi, I am trying to read an assetbundle from internal storage. This works: void Start() { var myLoadedAssetBundle = AssetBundle.LoadFromFile(Application.persistentDataPath + "/AssetBundles/model_objs");...

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Add asset to array during runtime

I have an existing script that translates my text using a CSV file that is assigned to a public array in the Inspector. I now want to store this CSV file on an external server, pull it down when the...

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Asset Bundle Manager wont load assets on iOS device xcode9.2,Asset Bundle...

I'm also having problems with the latest download of the Asset Bundle Manager using unity 2017.3.0f3. i've downloaded the manager from https://bitbucket.org/Unity-Technologies/assetbundledemo/overview...

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Material missing when loading prefab from asset bundle

I am trying to create and then load an asset bundle from 1 project to another. I created a simple cube with a simple material. ![alt text][1] I used the following code from the documentation to create...

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I can't load scene assetbundle

I can't load scene asset bundle. Here is the log. Help me please. ![alt text][1] [1]: /storage/temp/112131-test.png

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Uploading files at runtime and use them in a built game

I would like to allow the users of my game to upload their images and then display them in the game. I wanted to create an upload element (as in HTML) and when the users select their images, upload...

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how to load several assetBundls from the cache

how to load several assetBundls from the cache

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On-Demand Resource iOS/Android - AssetBundles

Hello, I'm currently working on App Thinning to reduce the overall download file size of the App, so when the user launches the app, it'll externally download the larger files (that are of...

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