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The AssetBundle can't be loaded because it was not built with the right version or build target.

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Hello. I have a project with an AssetBundle (in unity5) for iOS. Now when I switch platform to iOS in Unity 5 (the project was previously updated from unity4) I get the following error: > The AssetBundle 'some .unity3d file' can't be loaded because it was not built with the right version or buildtarget.UnityEngine.WWW:get_assetBundle()c__Iterator8:MoveNext() (at Assets/Scripts/Core/GameplayManager.cs:142) What could be the problem? The platform is set to iOS and the files in this assettbundle were specifically built for the iOS.

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