I have asset bundle with single asset -> "Assets/scene.unity". I try to instantiate my scene on Android with Unity 5:
string[] scenePath = bundle.GetAllScenePaths();
Debug.Log(scenePath[0]); // -> "Assets/scene.unity"
Object myScene = bundle.LoadAsset(scenePath[0]);
if(myScene != null)
Instantiate(myScene);
However, myScene is null. Can you please help?
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