Hi friends,
I am currently building an asset bundle. The list of files is retrieved from Directory.GetFiles method. This is also returning .meta files.
So I am trying to load all assets in a directory. When a meta file is encountered it giving an exception that **Unable to load the asset at **.
Based on the errors I have these questions.
1. When I export an asset as a bundle do I need to export .meta files also?
2. Or will Unity automatically include those?
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