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AssetBundle.LoadMainAssetAtPath not loading .meta files

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Hi friends, I am currently building an asset bundle. The list of files is retrieved from Directory.GetFiles method. This is also returning .meta files. So I am trying to load all assets in a directory. When a meta file is encountered it giving an exception that **Unable to load the asset at **. Based on the errors I have these questions. 1. When I export an asset as a bundle do I need to export .meta files also? 2. Or will Unity automatically include those?

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